[The English Describe Translated by Gemini]
Jeremie's SNS:AOPC:TPOC Patch – Taking Justice One Step Further!
SNS: Science Never Stops
AOPC: Ambition of the Cosmic [Continued]
TPOC: True Pinnacle of Creation [Continued]
- Restored the "Temporal Barrier Projector" from Ambition of the Cosmic: Custom Edition and significantly buffed its attributes.
Since the projector is an eye accessory, it does not interfere with worn apparel.
This allows races with unique outfits (like Ratkins) to keep their signature look while gaining massive stat boosts and a super-powerful portable energy shield.
This item greatly enhances carrying capacity, work speed, movement speed, combat ability, and survivability.
With the Animal Apparel: Framework installed, your pets can also equip this item to gain the same stat boosts and shield.
With RimImmortal installed, it increases carrying capacity. With the Odyssey DLC installed, it increases vacuum resistance.
With Odyssey DLC installed, it increases vacuum resistance.
With AutoBlink installed, it grants an automatic teleportation ability "Temporal Barrier AutoBlink" Hediff while worn. If a character in your save already has this item equipped, simply unequip and re-equip it to gain the teleportation ability.
Best for:
- Players who want powerful stat boosts and a shield without sacrificing their character's unique appearance.
- Players looking for a strong endgame defensive equipment option.
- Players who need a lot of carrying capacity (e.g., using IRBM but find the reload speed too slow).
- Players who want super high defense (you can facehug bugs with this).
- Tweaked the accuracy of the "Bastion of Stability" and "Eternal EXARCH Turret" to better fit their status as the "ultimate ranged turrets."
(No more "outline painting" where the enemy walks away with a dusty coat while your own base is blown to smithereens.)
- Increased the fertility of "Cosmic Hydroponics Generation Omega" to 10,000, aligning it with its identity as the ultimate hydroponics basin.
This resolves the issue of growing super-crops (plants with 600-day growth cycles). You no longer need to rely on the Eco-Ark from Eternal Science.
- Added Combat Extended (CE) support for the Temporal Barrier Projector.
(Disclaimer: I don't play CE myself, but I had Gemini write the patch for me. If you encounter any issues, please provide feedback.)
- Note: I’ve heard rumors that the Stabilized Bulwark from AOTC may not function correctly in CE.
- Increased the speed of the "Miraculous Wastepack Atomizer"
While it was already fast, I felt it could be a bit faster, so I boosted its processing speed tenfold.
- Modified the "Stable Matter Gene Processor"
Increased the capacity to 10,000 and the provided Gene Complexity to 100,000, ensuring it truly feels like the ultimate gene processor.
- Added an auto-hydroponics feature, now the "Cosmic Hydroponics Generation Omega" will automatically harvest and replant crops. Just power it up, select the plant type, and it will take care of the rest.
For colonies with a large number of hydroponics basins, this feature can significantly reduce the workload and the number of colonists needed to manage them, alleviating performance issues caused by too many pawns.
It’s recommended to set the hydroponics basins to "forbidden" to prevent colonists from taking the planting job. If you need to stop the auto-growing logic, simply cut the power.
- Performance-wise, in my environment with 681 mods and 260 hydroponics basins, the TPS drop is negligible.
Given the efficiency far surpasses manual planting, it seems that the efficiency of 50 auto-hydroponics basins is almost equivalent to 200 manually tended hydroponics basins.
And the higher the efficiency of the hydroponics basins, the greater the efficiency boost compared to manual planting.
- The auto-hydroponics feature has been extracted into a standalone mod, now available as "Fully Automatic Hydroponics" (Jeremie.Fully.Automatic.Hydroponics). https://steamcommunity.com/sharedfiles/filedetails/?id=3709212752
- 2026.03.20
- Further increased the carrying capacity of the Temporal Barrier Projector, as I found it still wasn't quite enough for venturing out.
- 2026.03.22
- Added support for animals to wear the Temporal Barrier Projector. Now animals can also benefit from wearing the projector.
- This significantly increases the survivability of animals, especially in scenarios like the "Wind and Snow Orphan" (OAGene_Snowstorm_SnowstormStory) where you have a single protagonist and animals.
(Requires a mod framework that allows animals to wear apparel: Animal Apparel: Framework) https://steamcommunity.com/workshop/filedetails/?id=3513825850
- 2026.03.23
- Made the "B.E.H.O.L.D.E.R." and "T.E.R.M.I.N.U.S." compatible with shields when using Vanilla Weapons Expanded. https://steamcommunity.com/workshop/filedetails/?id=2023507013
- 2026.04.16
- Added the "Temporal Barrier AutoBlink" Hediff .
- Change the value of the Temporal Barrier Projector to 1 to avoid wealth explosion issues in colonies. It should now only be obtainable through Utopian Apparatus and developer mode, and should not naturally spawn on raiders (hopefully), and will only be recycled but not sold in interstellar trade.
- 2026.04.17
- Added an auto-hydroponics feature, now the "Cosmic Hydroponics Generation Omega" will automatically harvest and replant crops. Just power it up, select the plant type, and it will take care of the rest.
- 2026.04.18
- Added a toggle for the auto-hydroponics feature, allowing players to choose whether to enable it based on their needs.
- 2026.04.18
- The auto-hydroponics feature has been extracted into a standalone mod, now available as "Fully Automatic Hydroponics" (Jeremie.Fully.Automatic.Hydroponics).
Source Code: https://github.com/Lyoko-Jeremie/RimworldMods/tree/master/SNS_AOPC_TPOC_Patch