Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Colony Builder

the 8 survivors awake from cryptosleep, ready to begin a new life -- on a new planet, they have been sent from their home planet to set up a distant communications colony to mine resaurces, and prep the planet for total colonization. Little do they know, how habited the planet they have arrived on is; their are many many peoples, who arent happy with being colonized. Should your people stay on this planet, and try to strive to victory -- or escape, and cut their losses? Your faction will be a New Arrivals. Start with 8 people. Your people will be between 17 and 30 years old. Arrive in drop pods. All characters have a 100% chance to start with trait: Kind Player starting characters have a 50% chance to start with cryptosleep sickness. Start with research: Marine armor Start with research: Sterile materials Start with research: Hospital bed Start with research: Machining Start with research: Bionic replacements Start with research: Geothermal power Start with research: Solar panel Start with research: Gun turrets Start with research: Drug production Start with research: Precision rifling Start with research: Autodoor Start with research: Mortars Start with research: Prosthetics Start with: -Silver x2000 -Packaged survival meal x100 -Glitterworld medicine x50 -Component x300 -Marine armor x5 -Sniper rifle x2 -Assault rifle x3 -Flak pants x4 -Flak vest x4 -Plasteel flak helmet x4 -Husky x3 -Steel x10000 -Wood x2500 -Psychic shock lance x4 -Cloth x300 -Potatoes x500 -Megascreen television x2 -Guinea pig meat x500 -Kibble x150 -Marine helmet x5 -Cloth bedroll x8 -Chemfuel x400 -Deep drill x7 Map is scattered with: -Steel x720