the 8 survivors awake from cryptosleep, ready to begin a new life -- on a new planet, they have been sent from their home planet to set up a distant communications colony to mine resaurces, and prep the planet for total colonization.
Little do they know, how habited the planet they have arrived on is; their are many many peoples, who arent happy with being colonized. Should your people stay on this planet, and try to strive to victory -- or escape, and cut their losses?
Your faction will be a New Arrivals.
Start with 8 people.
Your people will be between 17 and 30 years old.
Arrive in drop pods.
All characters have a 100% chance to start with trait: Kind
Player starting characters have a 50% chance to start with cryptosleep sickness.
Start with research: Marine armor
Start with research: Sterile materials
Start with research: Hospital bed
Start with research: Machining
Start with research: Bionic replacements
Start with research: Geothermal power
Start with research: Solar panel
Start with research: Gun turrets
Start with research: Drug production
Start with research: Precision rifling
Start with research: Autodoor
Start with research: Mortars
Start with research: Prosthetics
Start with:
-Silver x2000
-Packaged survival meal x100
-Glitterworld medicine x50
-Component x300
-Marine armor x5
-Sniper rifle x2
-Assault rifle x3
-Flak pants x4
-Flak vest x4
-Plasteel flak helmet x4
-Husky x3
-Steel x10000
-Wood x2500
-Psychic shock lance x4
-Cloth x300
-Potatoes x500
-Megascreen television x2
-Guinea pig meat x500
-Kibble x150
-Marine helmet x5
-Cloth bedroll x8
-Chemfuel x400
-Deep drill x7
Map is scattered with:
-Steel x720