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开发者工具:地型建筑信息提取 (Map Capture Tool)

****************开发者工具:莫拉的地图信息提取工具********************

作者在做地图生成时发现手写GenStep类的地形以及建造布局十分麻烦。所以做了一个游戏内的建筑地面捕抓器。可以捕获地形和建筑并生成GenStep_Scatter子类的C#文件。

在开发者模式打开上帝模式后可以看到左下角DrawMap看到

保存地址可以在设置莫拉的地图提取器修改。

PS0: 生成好后请自行修改命名空间namespace以及类名。

PS1: 生成的Genstep在生成地图时目前有一个问题就是当生成区域有地热口时会触发无法摧毁地热口的错误,但是基本游戏没有影响。

PS2: 生成的Genstep没有对地图边缘做判断,推荐生成在地图中心附近。

PS3: 请保证选定区域使用的建筑或者地形模组在生成时也加载了。

****************Developer Tools: Mora's Map Capture Tool********************

While working on map generation, the author found that manually writing GenStep classes for terrain and building layouts was extremely tedious. So, this in-game building and terrain capture tool was created.

Once you enable God Mode in Developer Mode, a "DrawMap" option will appear in the bottom left corner.

You can modify the save location in the settings of Mora's Map Extractor.

Notes:

PS1: When generating a GenStep, if there is a geothermal vent within the selected area, it may trigger an error because geothermal vents are indestructible. However, this issue does not significantly affect gameplay.

PS2: The generated GenStep does not include edge-of-map checks, so it is recommended to generate it near the center of the map.

PS3: Please ensure that any mods used for the buildings or terrain in the selected area are also loaded during generation.

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