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LRAD Weapons

LRAD Weapons - Non-Lethal Crowd Control for RimWorld Tired of lethal force being your only option? This mod introduces Long-Range Acoustic Devices (LRADs) - sophisticated non-lethal weapons inspired by real-world acoustic hailing devices. Choose between a static turret for area denial or a handheld gun for tactical flexibility. Both utilize focused sonic energy to incapacitate targets through pain and disorientation, offering a strategic alternative for managing threats without resorting to deadly force. Core Mechanics: - New Damage Type: Introduces 'Sonic Pain', bypassing armor but affecting targets based on their pain sensitivity and hearing capacity. - Non-Lethal Focus: Primarily aims to incapacitate through pain and disorientation, leaving targets alive for capture or to flee. - Mechanoid Interaction: Limited effect on mechanoids, primarily causing minor slowdown. - Save Compatibility: Safe to add to existing saves. Removing the mod will despawn existing LRAD weapons. Weapon Systems: 1. LRAD Turret: - Role: Static area denial and crowd control. - Range: 40 cells. - Impact Radius: 5.0 cells per burst. - Firing Cycle: Fires a burst of 5 sonic pulses (1.2s warmup, 15 ticks between shots), followed by a 4.5-second cooldown. - Power Consumption: Requires 400W while active. - Research: Unlocked mid-game via Microelectronics. - Cost: Comparable to a heavy autocannon turret (Steel, Plasteel, Components). 2. LRAD Handheld Gun: - Role: Close-quarters tactical non-lethal weapon. Very fast warmup and cooldown, but short range and poor accuracy beyond touch. - Range: 22 cells. - Impact Radius: 2.0 cells per burst. - Firing Cycle: Fires a burst of 3 sonic pulses (0.6s warmup, 16 ticks between shots), with a 1.5-second cooldown between bursts. - Crafting: Requires Crafting skill 6 and Microelectronics research. - Cost: Reduced cost (Steel: 70, Plasteel: 15, Components: 5). 3. LRAD Rifle: - Role: Heavier, sustained area denial weapon. Good range and accuracy, high burst potential, but slower handling. - Range: 38 cells. - Impact Radius: 4.0 cells per burst. - Firing Cycle: Fires a burst of 6 sonic pulses (1.4s warmup, 22 ticks between shots), with a 3.0-second cooldown between bursts. - Crafting: Requires Crafting skill 7 and Microelectronics research. - Cost: Increased cost (Steel: 90, Plasteel: 35, Components: 8). Effects and Risks: The LRAD's sonic bursts inflict a cascade of effects: 1. Sonic Shock: The immediate impact applies 'Sonic Shock', a brief but intense effect causing pain, reduced consciousness, impaired movement, and temporary hearing reduction. Pawns may panic or vomit. 2. Acoustic Incapacitation: Severe or repeated exposure to Sonic Shock can trigger 'Acoustic Incapacitation'. This is a more debilitating, short-term state characterized by extreme disorientation, drastically reduced movement and manipulation, further hearing loss, and potential vomiting. Pawns in this state are effectively immobilized. 3. Residual Acoustic Trauma: Following severe incapacitation, pawns may suffer from 'Residual Acoustic Trauma'. This involves lingering disorientation, impaired coordination and hearing, and carries a risk of developing longer-term vestibular issues. 4. Long-Term Consequences: Both Sonic Shock and Acoustic Incapacitation (including the residual trauma phase) carry risks of lasting damage, especially with prolonged exposure: - Tinnitus: Persistent ringing in the ears, causing minor pain and affecting consciousness. - Permanent Hearing Loss: Irreversible damage to hearing capacity. - Vestibular Disruption: Impaired balance and spatial orientation, leading to dizziness, nausea, reduced movement/manipulation, and potential confusion. Use LRAD weapons strategically, as indiscriminate or prolonged use can lead to permanent injuries. Tactical Applications: - Crowd Control: Suppress prison riots, break up tribal raids, or manage large groups of man-hunting animals. - Capture Operations: Incapacitate valuable targets for recruitment or interrogation. - Defensive Support: Complement lethal defenses by disrupting enemy advances and creating openings. - Zone Denial: Make specific areas temporarily hazardous to pass through. - Field Operations (Handheld): Equip assault teams with non-lethal options for specific missions. Enjoy more humane colony defense! Recommended mod: Prisoners Should Fear Turrets [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2602436826]https://steamcommunity.com/sharedfiles/filedetails/?id=2602436826[/url]