LRAD Weapons - Non-Lethal Crowd Control for RimWorld
Tired of lethal force being your only option? This mod introduces Long-Range Acoustic Devices (LRADs) - sophisticated non-lethal weapons inspired by real-world acoustic hailing devices. Choose between a static turret for area denial or a handheld gun for tactical flexibility. Both utilize focused sonic energy to incapacitate targets through pain and disorientation, offering a strategic alternative for managing threats without resorting to deadly force.
Core Mechanics:
- New Damage Type: Introduces 'Sonic Pain', bypassing armor but affecting targets based on their pain sensitivity and hearing capacity.
- Non-Lethal Focus: Primarily aims to incapacitate through pain and disorientation, leaving targets alive for capture or to flee.
- Mechanoid Interaction: Limited effect on mechanoids, primarily causing minor slowdown.
- Save Compatibility: Safe to add to existing saves. Removing the mod will despawn existing LRAD weapons.
Weapon Systems:
1. LRAD Turret:
- Role: Static area denial and crowd control.
- Range: 40 cells.
- Impact Radius: 5.0 cells per burst.
- Firing Cycle: Fires a burst of 5 sonic pulses (1.2s warmup, 15 ticks between shots), followed by a 4.5-second cooldown.
- Power Consumption: Requires 400W while active.
- Research: Unlocked mid-game via Microelectronics.
- Cost: Comparable to a heavy autocannon turret (Steel, Plasteel, Components).
2. LRAD Handheld Gun:
- Role: Close-quarters tactical non-lethal weapon. Very fast warmup and cooldown, but short range and poor accuracy beyond touch.
- Range: 22 cells.
- Impact Radius: 2.0 cells per burst.
- Firing Cycle: Fires a burst of 3 sonic pulses (0.6s warmup, 16 ticks between shots), with a 1.5-second cooldown between bursts.
- Crafting: Requires Crafting skill 6 and Microelectronics research.
- Cost: Reduced cost (Steel: 70, Plasteel: 15, Components: 5).
3. LRAD Rifle:
- Role: Heavier, sustained area denial weapon. Good range and accuracy, high burst potential, but slower handling.
- Range: 38 cells.
- Impact Radius: 4.0 cells per burst.
- Firing Cycle: Fires a burst of 6 sonic pulses (1.4s warmup, 22 ticks between shots), with a 3.0-second cooldown between bursts.
- Crafting: Requires Crafting skill 7 and Microelectronics research.
- Cost: Increased cost (Steel: 90, Plasteel: 35, Components: 8).
Effects and Risks:
The LRAD's sonic bursts inflict a cascade of effects:
1. Sonic Shock: The immediate impact applies 'Sonic Shock', a brief but intense effect causing pain, reduced consciousness, impaired movement, and temporary hearing reduction. Pawns may panic or vomit.
2. Acoustic Incapacitation: Severe or repeated exposure to Sonic Shock can trigger 'Acoustic Incapacitation'. This is a more debilitating, short-term state characterized by extreme disorientation, drastically reduced movement and manipulation, further hearing loss, and potential vomiting. Pawns in this state are effectively immobilized.
3. Residual Acoustic Trauma: Following severe incapacitation, pawns may suffer from 'Residual Acoustic Trauma'. This involves lingering disorientation, impaired coordination and hearing, and carries a risk of developing longer-term vestibular issues.
4. Long-Term Consequences: Both Sonic Shock and Acoustic Incapacitation (including the residual trauma phase) carry risks of lasting damage, especially with prolonged exposure:
- Tinnitus: Persistent ringing in the ears, causing minor pain and affecting consciousness.
- Permanent Hearing Loss: Irreversible damage to hearing capacity.
- Vestibular Disruption: Impaired balance and spatial orientation, leading to dizziness, nausea, reduced movement/manipulation, and potential confusion.
Use LRAD weapons strategically, as indiscriminate or prolonged use can lead to permanent injuries.
Tactical Applications:
- Crowd Control: Suppress prison riots, break up tribal raids, or manage large groups of man-hunting animals.
- Capture Operations: Incapacitate valuable targets for recruitment or interrogation.
- Defensive Support: Complement lethal defenses by disrupting enemy advances and creating openings.
- Zone Denial: Make specific areas temporarily hazardous to pass through.
- Field Operations (Handheld): Equip assault teams with non-lethal options for specific missions.
Enjoy more humane colony defense!
Recommended mod:
Prisoners Should Fear Turrets
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