This is a fork of the original mod by Leonapp, made with their permission: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1206705240]https://steamcommunity.com/sharedfiles/filedetails/?id=1206705240[/url]
Additional features: Hastily-thrown-together Biotech genes art for slimedrug dependencies.
1.6 update: Removed patches for More Mechanoids as that mod is no longer updated.
Original mod description below:
This mod adds slimes to RimWorld. These amoeboid creatures can be as temperamental as cobras, yet are as tough as bears. Taking one down or taming one could be highly dangerous, so beware! (Features builtin patching for A Dog Said... Animal Prosthetics and More Mechanoids.)
There is currently 14 slimes in this mod. Anything from regular slimes, which can be sheared for insect jelly, to cyberslimes which essentially are a cloud of mechanites with an AI core in the middle. This mod even adds a powerful weapon in the form of a rageslime. It can be harvested for its ragedrug which can be consumed (not recommended) or made into mortar shells and a launcher. Getting hit by the ragedrug in any form makes you go berserk but with a higher pain tolerance and better manipulation and moving. The berserk aspect of the drug can removed by combining the ragedrug with slimedrug which also improves the aspects of both drugs. There is a slime for most needs.
Need medicine? Drugslime got your back with immune boosting drugs.
Need warmth? Get a lavaslime (produces chemfuel as well).
Need cold? Acquire a iceslime.
Need luciferium? Very carefully tame a hellslime.
Need chunks? Stoneslimes are what you need.
Thank you alot zdfans for providing the textures to almost everything in this mod!
Also thanks to Thelockenessmonster for giving me the slimemech idea!
And a big thanks to ExoticButts for making the ADS patch, the Exotic's expansion, slime descriptions and helping me with other stuff!