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Raindance Waterbomber Seajet

A large, seaborne, delta wing, twin engine, 3DTV, waterbomber. This is an old aircraft that I left behind to focus on other things, so there's no lore, and the FCS is very rudimentary, but I wanted to release it and get it out of the way. The highlight features here are the 3D thrust vectoring that allows the Raindance to perform some really goofy aerobatics, the refillable Raindance Firefighting Pods, and the water takeoff capability. The jet is really chunky, guzzles fuel, and isn't the most practical, so maybe one day I'll make a new iteration of this design around the Raindance pods, but make it more aerodynamic and fuel efficient. This is literally baby's first Stormworks jet, so please don't rip me to pieces ;-; Read Before Use: There is a taxi drive capability, but it is finnicky. The APU is used initially to taxi the plane on land, but you'll have to engage the taxi clutch to start moving, and remember to disengage it when you take off, because if you forget, the wheels will keep receiving power, and when you brake on landing the brakes will compete with the engine and make the wheels misbehave. WASD controls thrust and yaw, and the arrow keys control pitch and roll. I honestly have no idea if that's a normal thing because I've never downloaded an aircraft from the workshop before, so chastise me in the comments if I should discontinue this control scheme. The Raindance Pods spawn full of water. When depleted, the Raindance Pods can be refilled by landing in the water,(submerging the pods) turning on Refill Mode on the dashboard, then engaging the pumps. There are parachutes underneath and in front of each chair, and you can drop out of the aircraft using the hatch on the floor in the back of the cabin, which also doubles as a moon pool. Equipment racks are stowed away in the floor in the middle of the cabin, and can be deployed using the buttons on the floor.