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Xenotype Patch Utils

[b]Xenotype Patch Utils[/b] (XPU) allows modders to define rules that change xenotype genes based on the presence of other mods, and edit genes to attain a desired metabolic efficiency value. In simpler terms, xenotype mods can specify a desired metabolic efficiency range for each xenotype, alongside a list of potential gene additions, removals, and replacements. XPU will then process these rules until the xenotype's metabolic efficiency is within the range. Some example use cases for XPU are: [list] [*] Adding modded genes in a scalable way, such as replacing a xenotype's reduced pain gene (Vanilla) with "no pain" ([url=https://steamcommunity.com/sharedfiles/filedetails/?id=2920751126]Big and Small[/url]) or painless ([url=https://steamcommunity.com/workshop/filedetails/?id=2891845502]Alpha Genes[/url]). [*] Fixing metabolic efficiency based on predefined rules, like "downgrading" drug immunity genes or adding poor aptitude genes. [/list] If this functionality interests you, or if you'd like to see some more examples, head over to the [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FNachoToast%2FXenotypePatchUtils%2Fwiki]wiki[/url][github.com] XPU is targeted towards xenotypes that may include genes from a variety of mods, you might be better off just writing patch operations if your xenotype doesn't do this. If you are requiring XPU as a dependency in your mod, ensure it's loaded [b]after[/b] your mod and any other mods that may modify genes and xenotypes, as XPU wants to work with the "latest" list of genes. Source code on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FNachoToast%2FXenotypePatchUtils]Github[/url][github.com]