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Guarding Pawns

This mod adds 3 different jobs to protect your colony and pawns from possible threats. Features: [list] [*] Guarding and Patrolling Spots inside the Security category. [*] A Guard tab to handle all the mod's features. [*] Options to stop rendering both Guarding Spots and Patrolling Spots, for aesthetic purposes. [*] Compatibility with Biotech, allowing mechanoids to guard. [/list] [hr] UI Content: [img]https://i.imgur.com/eBmLayY.png[/img] [b]Only Pawns assigned to the Guard job in the Work tab will be shown here![/b] [list] [*] Select Job will allow you to assign your pawns to different jobs. Currently, the options are: [list] [*] Unassigned - The pawn will do nothing. This is the default choice. [*] Guard Spot - The pawn will sit at one of the spots of the designated color, constantly looking for enemies. [*] Protect Pawn - The pawn will constantly follow the designated pawn, protecting them from threats. [*] Patrol - The pawn will follow a route made of the spots of the designated color, looking for enemies along the way. [/list] [*] Extra options for the selected job. These change depending on the selected job: [list] [*] Unassigned - No button will be shown. [*] Guard Spot - Lets you to change what set of spots where you want the pawn to stand, differentiated by colors. [*] Protect Pawn - Lets you choose the pawn you wish to protect. [*] Patrol - Lets you change the route color the pawn will follow when patrolling. It also includes a checkbox to indicate wether the pawn should return to the first spot after reaching the last one (1 - 2 - 3) or loop back when reaching the last spot ( 1 - 2 - 3 - 2 - 1). [/list] [*] The Show Patrolling Spot and Show Guarding Spot checkboxes will stop the respective spots from rendering. [/list] [hr] Future plans: [list] [*] Ideology and Anomaly support [/list] [hr] Preview Credits: DetVisor - Big Pillars. Oskar and the Vanilla Expanded Team - [url=https://steamcommunity.com/workshop/filedetails/?id=2938820380]Janissary and nobility apparels, furniture.[/url] gomi - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2926310517]Vertical walls, handrails, fences and stairs that gives it the Z-levels illusion.[/url] kongkim - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2844647879]The bridges' floor decoration and stairs.[/url] Mad Catter and chitoseender - [url=https://steamcommunity.com/workshop/filedetails/?id=3070942578]The different[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?l=spanish&id=3178662393&searchtext=]weapons used[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2997812588]by the pawns[/url] [hr] Special Thanks Code_Infinix for providing my early textures. ItsHalno for being wonderful to commission. [hr] REPORT BUGS WITH A [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]HUGSLIB LOG[/url] IN MY [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F68nkHdh2vR]DISCORD[/url][discord.gg]. COMMENTS ARE CLOSED. BE GRATEFUL TO THE PEOPLE THAT COMPLAIN WITHOUT A LOG. [hr] Want to support my mods? [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fthekiborg][img]https://assets-global.website-files.com/5c14e387dab576fe667689cf/64f1a9ddd0246590df69ea06_kofi_short_button_white%25402x-p-500.png[/img][/url][ko-fi.com]