Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Guarding Pawns

Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FThekiborg%2FGuarding-Pawns%3Ftab%3DLicense-1-ov-file]License[/url][github.com] [hr] This mod adds 3 different jobs to protect your colony and pawns from possible threats. Features: [list] [*] Guarding and Patrolling Spots inside the Security category. [*] A Guard tab to handle all the mod's features. [*] Options to stop rendering both Guarding Spots and Patrolling Spots, for aesthetic purposes. [*] Compatibility with Biotech, allowing mechanoids to guard. [/list] [hr] UI Content: [img]https://i.imgur.com/eBmLayY.png[/img] [b]Only Pawns assigned to the Guard job in the Work tab will be shown here![/b] [list] [*] Select Job will allow you to assign your pawns to different jobs. Currently, the options are: [list] [*] Unassigned - The pawn will do nothing. This is the default choice. [*] Guard Spot - The pawn will sit at one of the spots of the designated color, constantly looking for enemies. [*] Protect Pawn - The pawn will constantly follow the designated pawn, protecting them from threats. [*] Patrol - The pawn will follow a route made of the spots of the designated color, looking for enemies along the way. [/list] [*] Extra options for the selected job. These change depending on the selected job: [list] [*] Unassigned - No button will be shown. [*] Guard Spot - Lets you to change what set of spots where you want the pawn to stand, differentiated by colors. [*] Protect Pawn - Lets you choose the pawn you wish to protect. [*] Patrol - Lets you change the route color the pawn will follow when patrolling. It also includes a checkbox to indicate wether the pawn should return to the first spot after reaching the last one (1 - 2 - 3) or loop back when reaching the last spot ( 1 - 2 - 3 - 2 - 1). [/list] [*] The Show Patrolling Spot and Show Guarding Spot checkboxes will stop the respective spots from rendering. [/list] [hr] Future plans: [list] [*] Ideology and Anomaly support [/list] [hr] Preview Credits: DetVisor - Big Pillars. Oskar and the Vanilla Expanded Team - [url=https://steamcommunity.com/workshop/filedetails/?id=2938820380]Janissary and nobility apparels, furniture.[/url] gomi - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2926310517]Vertical walls, handrails, fences and stairs that gives it the Z-levels illusion.[/url] kongkim - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2844647879]The bridges' floor decoration and stairs.[/url] Mad Catter and chitoseender - [url=https://steamcommunity.com/workshop/filedetails/?id=3070942578]The different[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?l=spanish&id=3178662393&searchtext=]weapons used[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2997812588]by the pawns[/url] [hr] Special Thanks Code_Infinix for providing my early textures. ItsHalno for being wonderful to commission. [hr] REPORT BUGS WITH A [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]HUGSLIB LOG[/url] IN MY [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F68nkHdh2vR]DISCORD[/url][discord.gg]. COMMENTS ARE CLOSED. BE GRATEFUL TO THE PEOPLE THAT COMPLAIN WITHOUT A LOG. [hr] Want to support my mods? [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fthekiborg][img]https://assets-global.website-files.com/5c14e387dab576fe667689cf/64f1a9ddd0246590df69ea06_kofi_short_button_white%25402x-p-500.png[/img][/url][ko-fi.com]