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UIG Factions

UIG Factions is a separate module from UIG to reduce requirements from the main mod below. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3476058206]https://steamcommunity.com/sharedfiles/filedetails/?id=3476058206[/url] Each faction below is meant to be either a specific challenge or a strong ally. Friendly Kinwalker Tribe: While this tribe is primarily known for its Kinwalkers, it largely consists of just as many outsiders. Kinwalkers are quite rare in general due to their unconventional method of spreading their genes. Kinwalkers are melee-focused, but can dabble in ranged combat. (Friendly) Bright Enlightened: This industrial faction has most of the xenotypes seen in the mod. Friendly Unholy Humans: This is an industrialized collection of Unholy Humans. They love to fight. Unholy Humans are very skilled with weapons. Great mercenaries in general. Rough Unholy Humans: This is an industrialized collection of Unholy Humans. They love to fight so much, they are often enemies of everyone around them, including you! They can be convinced into becoming allies. Unholy Humans are very skilled with weapons. It is advised to use indirect methods of attack, such as traps. Friendly Warwolf Tribe: This tribe of Warwolves are berserkers who repopulate quickly. They can overwhelm an enemy position if not killed quickly. This tribe is made up of nudists. Rough Warwolf Tribe: This tribe of Warwolves are berserkers who repopulate quickly. They don't like you. They can overwhelm an enemy position if not killed quickly. They do not get staggered when struck. It is advised to use fire, as Warwolves are vulnerable to this damage type. This method will slow their advance. Unclothed Warwolves will be faster than their hindered peers. Savage Shadow Tribe: This tribe of Shadows are psychically capable individuals who will use their servants to assault their enemies. (Hostile) Dark Claws: This is a Ultra tech faction known for their variety of xenotypes and cruelty. They will not attack you within the first 45 days of your arrival due to how busy they are in waging warfare. This faction is supposed to serve as an end-game threat due to their tech level and specialized units. Each xenotype is relatively expensive in terms of points, but are tailored to excel in their combat roles. Dead-Eyes will blast the skull off any target. Kinwalkers will rush through lead and steel to take you down. Erans will send an endless barrage of bullets. Warwolf Brutes will shred your soldiers. Unholy Humans will take pride in your doom. (Friendly) Redfield Mercenaries: This ultra tech faction is known for its xenotypes and high tech. They serve as the friendly counterpart to the Dark Claw Organization. This faction will be less organized than the Dark Claws, however.