🗺️ Territory Expansion Mod (领土扩展模组)
New Feature for Version 1.2.1
- Fixed game values for tax and influence changes, and added toggles in the mod options.
- Optimized material initialization with caching to prevent resource overflow.
- Fixed rendering error caused by 0 owned tiles.
- Added a mod option for customizing territory colors.
- Implemented a tax system based on owned territories, settled daily.
- Influence now changes with total wealth (every 20,000 wealth), calculated daily.
New Feature for Version 1.1.1
- Removed the feature that reduced influence and triggered a jump to the world map.
- Tiles can now be properly clicked in territory map mode.
- Added compatibility with Vanilla Factions Expanded - Medieval 2
New Feature for Version 1.1
- Added Mod Options with a debug tool to help identify issues.
- Customizable influence propagation parameters are now available in Mod Options.
- If the mod is added mid-game, you can click "Reinitialize Territories" in Mod Options to initialize territories.
Conflict and Bug List for Version 1.0
- Conflict with RocketMan load order (resolved)
- Conflict with ReGrowth: Core load order (resolved)
- Conflict with Save Our Ship 2 (pending resolution)
- Mod cannot be added mid-game (resolved)
- RimWar settlements with asterisks are not assigned territory (pending resolution)
- Clicking on water regions for painting causes rendering to fail (pending resolution)
Current Features
- 🌍Dynamic Territory Visualization
"Automatically colors map tiles based on **map mode framework**, clearly showing the territorial boundaries of each faction." - 🏘️ Real-Time Updates
"Territory regions are **updated dynamically** when settlements are added or removed." - Note: Currently, no extra gameplay mechanics are implemented — only territory coloring is functional at this stage.
🔗 GitHub Repository:
https://github.com/intellectualmora/VC_Territory