[GTG]Massive Orbital Trader
Note: This mod was formerly known as Massive Cargo Trader
[b]Do you have tons of suspicious or normal goods to sell, but are limited by impoverished caravans and their pitiful stockpiles, leaving you unable to clear inventory or purchase desired items? Try this mod![/b]
This mod adds a single orbital trader that buys nearly all item types from you and sells an unbelievable quantity of raw materials, industrial products, and textiles! Items and materials from other mods may also be available for sale.
For certain items that are cheap but rare and critical (e.g., bioferrite from the Anomaly DLC), I’ve specifically adjusted their purchase quantities,minimizing disruption to game balance.
If you have the [i][b]Odyssey DLC[/b][/i] enabled, the [GTG]Massive Orbital Trader will belong to the Traders Guild faction added by the [i][b]Odyssey DLC[/b][/i]. This means you can contact the guild via the comms console to directly call this orbital trader for business.
[b]Supported Languages:[/b]
English , ChineseSimplified (简体中文) , ChineseTraditional (繁體中文) , French (Français) , German (Deutsch) , Japanese (日本語) , Korean (한국어) , Russian (Русский)
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2026.3.5 v4.0 update:
1. Fully refactored the mod's codebase.
2. Improved structural stability for orbital traders to minimize potential crashes.
3. Significantly reduce CPU overhead during trader generation in high-load mod environments.
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[img]https://i.imgur.com/GUd9IPd.png[/img]
[img]https://i.imgur.com/xlsYU9z.png[/img]
How does this differ from [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961168731]GTG orbital traders [/url][/b][/u]?
Lightweight: Only one orbital trader is added.
Better compatibility: While [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961168731]GTG[/url][/b][/u] works in vanilla, it risks errors by attempting to sell all items from mods and vanilla(animals, slaves, special materials, etc.). This mod focuses on safer categories like raw materials and food, drastically reducing error risks.
I think selling such massive amounts of a specific item (from mods/vanilla) is way too OP! It ruins the gameplay experience and makes the game boring!
The quantity of a specific item being sold is way too low (from mods/vanilla, without disrupting balance)—it can’t even meet my consumption needs. I need way more!
Leave a comment specifying the item name and its source (mod/vanilla) please, and I might adjust it!Let me know if you need further refinements!
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If this mod meets your needs, the following mod may also be suitable for you:
[u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961168731]GTG orbital traders [/url][/b][/u]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961168731] [img]https://i.imgur.com/LTlDNc0.png[/img][/url]
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Why was [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b] suddenly released, and why is it now a dependency for other trader-related mods?
As the number of trader mods I release grows and their features become more complex, maintaining each one independently has become increasingly difficult, and there is a lot of redundant code across these mods. Therefore, I have released this core framework to consolidate advanced technical features into a single, efficient module for easier maintenance and future updates.
Why do some mods still function without the core for now?
You might notice that some existing trader mods still function even if the framework is not enabled, despite warnings about missing dependencies in the mod list.
This is because GTG Trader Core is currently in a transitional deployment phase. Older versions of individual trader mods still contain their own localized legacy code, allowing them to run independently for the time being. However, all future mod releases will strictly require [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b]. Please note that while older mods will continue to function, you will not be able to benefit from the centralized performance optimizations and stability improvements in the future without this framework.
During future major version transitions (such as RimWorld updating to version 1.7), I will remove all independent code from sub-mods to eliminate redundancy. At that point, [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b] will become a mandatory requirement for all GTG orbital trader mods to function properly.
[b]You can find my entire Trader series in the "[url=https://steamcommunity.com/workshop/filedetails/?id=3682211370][i][u]Teiwaz's Trader Series[/u][/i][/url]" collection at the top of this page.[/b]