This mod allows players to be able to store maps into files, so they can be loaded into other saves without any hassle.
- Save maps so you can play them whenever you want to.
- Load any map into any save file without any issues.
- Rename maps to keep them in order.
- Whenever you are looking at a map you want to save, open the mod options menu, and press "Save Map".
- Whenever you want to load a map, look at the one you want to replace, open the mod options menu, and press "Load Map".
- Can this mod save & load maps that are running mods?
+ Yes, it can save the maps, and even if the mods are missing, it will load the map removing anything that is missing from the game.
- Does this mod also store the pawns that were in the map when saving?
+ Yes, the saved maps will include the map pawns, you will be asked if you want to replace your current ones with the map's.
- What happens if loading a map spawns things on top of existing pawns?
+ The game is smart enough to figure this out, it will move them to the nearest habitable spot if nothing goes terribly wrong.
- What happens to structures like ancient dangers, mechanoid clusters or insect caves?
+ They still get carried over when saving/loading the map, and will work as expected when you use it.
- Source code: https://github.com/Byte-Nova/RimWorld-Map-Saver
This mod is licensed under CC BY-NC-ND 4.0[creativecommons.org]