Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does.
-- Features
- Names are drawn on the floor, so they will not obscure items and furniture on top of them.
- Rooms can be renamed using a button on the 'Architect -> Orders' menu. Use a blank string to reset.
- Colour, opacity and size limits of labels can be configured in Mod Settings.
- The names of rooms come from their role. Rooms without a role don't get a label, for now.
- Stockpiles will draw their name.
- Growing zones draw their plant name, unless the player renames the zone, in which case that is shown.
- Labels will be shown along the bottom edge or left edge of a room or zone, whichever has the most visible tiles.
- Mod can be added or removed from any save and should not conflict with any other mods.
-- Settings
- Disable the display of room labels or zone labels, if you only want one type displayed.
- Choose between light or dark labels.
- Change label opacity.
- Customise maximum size of text.
- Configure minimum size below which a label will not be drawn.
- Configure furthest zoom level at which labels will be drawn.
-- Notes
- For now this only works in English (or any language using Latin letters without accents).
- The placement of labels is not always the smartest; the logic will improve in future updates.
- Rooms containing zones will show the zone names, but not the room label, as the mod is not yet smart enough to avoid the labels clashing. I will fix that in a future update.
Let me know in the Bug Reports thread of any situations where a room label does not update or display as expected.
-- Future Plans
- I will look at allowing renaming of rooms, including rooms without a role. This will be purely cosmetic, to control what label is shown on the floor.
Source: https://github.com/Falconne/LabelsOnFloor
Standalone: https://github.com/Falconne/LabelsOnFloor/releases
Ludeon: https://ludeon.com/forums/index.php?topic=41730.0