About:
This mod fixes 2 issues with rimworld surgery:
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[*] All surgeries have a minimum 2% chance of failure, no matter how good everything is.
[*] When surgery fails, the surgeon just stabs their patient like a maniac.
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Features:
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[*] Surgery success chance now can reach 100%.
[*] When surgery fails, damage from failure will be limited to a single body part.
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[*] In most cases, that is the part that was being operated on or the body part the operated part is attached to (if the part being operated on is missing).
[*] If a surgery doesn't target a particular bodypart, the damage will be dealt to the core part of the body (the torso for humans and most animals).
[*] If a bodypart is destroyed by damage but the bodypart is in good condition (above 75% max health), damage will be reduced, so the bodypart persists.
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[*] Surgery outcomes have also been changed:
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[*] Surgery with complications
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[*] Low probability.
[*] Deals 10 damage.
[*] Despite this, the operation is successful unless the damage destroys the part that was being operated on.
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[*] Minor failure
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[*] Very high probability.
[*] Deals 10 damage.
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[*] Catastrophic
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[*] Low probability.
[*] Deals 20 damage.
[*] Causes an infection.
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Q&A:
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[*] Q: Is this mod safe to add mid-save?
A: Most likely, yes. All features of the mod should work normally.
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Compatibility:
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[*] Incompatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2018250654]Less Arbitrary Surgery (Continued)[/url]. Better Surgery aims to achieve a similar thing but is compatible with Biotech.
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Credits:
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[*] Harmony library - Brrainz
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Changelog:
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[*] v1.1: Reduced lethality of surgery failure for body parts with low max health (fingers, internal organs).
[*] v1.0: Release.
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