SeedsPlease: Lite Adjusted
Original Mod by OwlChemist, and before them, apparently Citizen Kayne, and Charlotte. This is an altered version previously for my own use, but every man and his dog is updating his stuff now I figured I'd upload this as an alternative. I have kept the original packageID for save compatibility. This means you will need to unsub from Owlchemist's version. Fear not, I flagged them as co-author of this one.
1.4 and 1.5 version of OwlChemist's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2586052937]Simple Utilities Ceiling[/url] with the following changes:
- Changed Seed Extraction Spot mechanic.
The awkward overlay mechanic has been removed in favour of a traditional "working spot" location. The processing spot, derived from a patch I made previously is available under production.
- Added Wild Berry Bush Seeds
- Added Wild Berry Plantation mechanic (Hydroponics only)
When harvested, Wild Berry Bushes will now also drop a seed. These should be collected for later use. Given that wild berries only take 6 days to grown, it seemed a bit too cheese to allow wild berry bushes to be planted directly back into the ground As such, they have been limited to Hydraponics, and considered late game food.
- Changed Wild Berry Seed Extraction
Previously processing wild berries would result in Strawberry seeds, which was kinda whack. With the addition of Wild Berry Plantation, they will produce Wild Berry Seeds instead.
- Reduced the amount of Mod specific stock available to traders as follows:
- Raw food down from 7-25 to 5-15
- Seeds down from 10-20 to 5-10, count range down from 50-700 to 50-250
- Added Empire Traders
- Raw Food amount set as 10-25
- Seeds amount set as 5-15, count range set as 50-250
The empire being a rich faction, and wide spread their stock amounts are at higher values to represent their economic dominance.
- Increaded the amount of Mod specific stock available to caravans as follows:
- Raw food up from 4-7 to 5-10
- Seeds up from 8-15 to 5-10, count range up from 10-250 to 100-500
Caravans are supposed to trade in large amounts of stock, so the amounts were increased. As for the seed stock, I figured the low minimum count of only 10 was likely a typo meant to be 100.
This mod includes support for a [i]ton[/i] or mods. Most of these existed in the original, but I have updated/added a few since. Naturally I do not use all of them and as such, I cannot vouch for all of the mod support, so if you find one not working let me know, and I'll try to fix it D:
[url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fwyr3d][img]https://i.ibb.co/pyYz3q0/kofii.png[/img][/url][ko-fi.com]