Rimsential - Total Control: Continued
Enables the deep customization of faction pawns
This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission. The packageId has been left unchanged in an effort to ease migration however as the name has changed anything using a PatchOperationFindMod may need to update.
Bug reports and suggestions are welcome as Github issues.
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Ffeldoh%2FTotalControl][img]https://img.shields.io/static/v1?label=Total%20Control&message=Fork%20me%20on%20github&color=d2e885&logo=github[/img][/url][github.com]
Enables the complete customization of faction pawns. It's the faction editor you deserve!
FAQ:
Q: Can I Make a new pawn kind instead of editing existing ones?
A: No, even if you did they wouldn't be used. You'd need to deeply understand how to make factions to use it.
Q: Can I add an entirely new faction instead of editing existing ones?
A: No, as above, you'd have to understand so much about faction making it'd be faster to make a faction normally.
Q: Can I edit pawns that aren't in factions like creep joiners, wild men etc?
A: Sort of, I have to add each type by hand as a fake faction. Make a github issue and I'll do it eventually.
Q: Can I use custom Xenotypes?
A: Sort of, because of how this works use the linked Custom Xenotype Exporter Tool to export it as a real xenotype
Q: Can I ask for the ability to edit some new thing?
A: Sure, make a github issue or It'll get lost
Features:
- Take total control of the inhabitants of your neck of the rim
- Specify role names, apparel types, hair types, weapon types, set colors, change caravan animals and more per pawnkind per faction
- Force pawnkinds to outright be the way you want or choose options by tags to fit a certain theme. The possibilities are limitless!
Extra Features in the Continued Version:
The continued version has a number of fixes to issues reported on the old version, however that's not all, it also adds some new customisation options including:
[list]
[*] Customising VFE Ancients Superpowers if you have the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2654846754]VFE Ancients[/url] mod.
[*] Customising VE Psycasts if you have the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2842502659]Vanilla Psycasts Expanded[/url] mod.
[*] Customising Hediffs
[*] Xenotypes
[*] Raid commonality
[/list]
Instructions:
1. Load a saved game.
2. Pause the game
3. Open the Mod Settings menu and find "Total Control - Faction Editor".
4. Add a preset or edit an existing one (presets are a collection of faction edits).
5. Click "Add New Faction Edit"
6. Click "Add New" and select the pawnkind you wish to edit
7. Customize to your heart's content
8. Save your changes, restart the game, and start telling incredible stories!
Recommended Additions:
[list]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2637999346]Faction Customizer - Change Names, Pick User Saved Ideologies, and More[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3254345251][1.5] Custom Xenotype Exporter Tool - Export custom xenotypes for use with Total Control[/url]
[/list]