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Color Generator: Options Interpolated

Github: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAnonUserGuy%2FColorGenerator_OptionsInterpolated]https://github.com/AnonUserGuy/ColorGenerator_OptionsInterpolated[/url] RimWorld mod adding a new color generator, "_OptionsInterpolated", for use in XML modding. Functions similarly to the vanilla color generator "_Options", but is able to generate a random color interpolated between a pair of other colors. Doesn't add any new gameplay features outside of those realized by other mods using it. Tags The color generator is supplied a list of color options under it's "<options>" tag. Each color option can contain the following tags: Tag Type Default Description <weight> float 1 Probability this color option will be picked. <only> Color (-1,-1,-1,-1) If supplied, option will return only this color, disregarding all below fields. <min> Color (0,0,0,0) If a/b aren't supplied, option will return a color randomly between min/max randomized per channel. If a/b are supplied, acts as a random offset for color interpolated between a/b calculated in the same manner. <max> Color (0,0,0,0) If a/b aren't supplied, option will return a color randomly between min/max randomized per channel. If a/b are supplied, acts as a random offset for color interpolated between a/b calculated in the same manner. <a> Color (0,0,0,0) If supplied, option will return random color interpolated between a/b. Otherwise, min/max will be used alone. <b> Color (0,0,0,0) If supplied, option will return random color interpolated between a/b. Otherwise, min/max will be used alone. <interpolation> Linear or SquareRoot Linear How to interpolate random color between a/b. Linear interpolates linearly, while SquareRoot applies a square root operation as a rudimentary means of gamma correction. <squareRootAlpha> bool false If true and using SquareRoot interpolation, will also apply square root operation to alpha channel. Examples Here's an example of basic usage: <first Class="CGOI.ColorGenerator_OptionsInterpolated"> <options> <li> <!-- black to blue --> <weight>10</weight> <a>(0.078, 0.078, 0.078,1)</a> <b>(0.475, 0.478, 0.478,1)</b> </li> <li> <!-- brown to lilac --> <weight>6</weight> <a>(0.263, 0.165, 0.071,1)</a> <b>(0.690, 0.635, 0.608,1)</b> <min>(-0.02, -0.02, -0.02, 0)</min> <max>(0.02, 0.02, 0.02, 0)</max> </li> <li> <!-- light brown to fawn --> <weight>6</weight> <a>(0.494, 0.318, 0.227,1)</a> <b>(0.831, 0.753, 0.706,1)</b> <min>(-0.02, -0.02, -0.02, 0)</min> <max>(0.02, 0.02, 0.02, 0)</max> </li> <li> <!-- orange to cream --> <weight>12</weight> <a>(0.753, 0.427, 0.078,1)</a> <b>(0.804, 0.639, 0.494,1)</b> <min>(-0.02, -0.02, -0.02, 0)</min> <max>(0.02, 0.02, 0.02, 0)</max> </li> </options> </first> A more indepth example can be found at ./Example/ExampleDef.xml. ( [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAnonUserGuy%2FColorGenerator_OptionsInterpolated%2Fblob%2Fmain%2FExample%2FExampleDef.xml]https://github.com/AnonUserGuy/ColorGenerator_OptionsInterpolated/blob/main/Example/ExampleDef.xml[/url] )