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Drug Implant

“On a distant Rim, several researchers from various factions that value drugs above all else have come together with a new concept to embrace the bliss that is the ‘high life’; synthesizers that, after adapting the body and mind, repurpose the nutrients from food to make drugs without having to take the drug itself.” “The project was given the codename ‘D.S.I.’, short for ‘D.rug S.eries I.mplants’. The designs were… unique, to say the least, but their benefits proved useful. As such, the designs were quickly obtained by many factions, even including the Empire themselves.“ This mod adds quite a variety of implants that give your pawns a steady dose of drugs from the food they eat, giving them various perks in exchange for making food less nutritious and a penalty period that can be crippling. There is an implant for every drug in the base game, with 3 different styles. Social Drugs are focused on granting passive benefits; from providing Rest to making meals better, they are nice bonuses for a pawn to have. Hard Drugs focus more on statistical increases, as well as improving the drug high with a unique gimmick, such as gaining the effects of Deathless or suppressing the need for Sleep. Medical Drugs are true wildcards; they can do nearly anything! This mod will be further expanded upon; official add-ons are planned to include drugs from other mods. Commissioned by KaBoom.