Unholy Intervention Genes Pack 2
Bule
Bules get their name as a result of their intended professions, both as pack mules and "boulder lifters". They were designed to be able to lift large boulders and otherwise carry large loads of equipment using their phantom arms. Bules will progressively deal more melee damage and resist incoming damage whenever taking hits.
[b]Ideal Weapon: Melee[/b]
[b]Role: Melee Tank[/b]
Lancer
Lancers were designed to be able to charge with immense speed into enemies lines. They have the bottom half of a deer and can carry more than a baseliner. As a Lancer begins a charge, they will build up Momentum. Momentum will dramatically increase their damage and resistance. However, Lancers that lose that momentum will be easier to kill and will have weaker strikes. They are not meant for sustained combat encounters.
[b]Ideal Weapon: Melee[/b]
[b]Role: Flanker[/b]
Medicat
The Medicat is an archite combat medic meant to utilize hemogen to tend wounds and be able to survive death once every 7 days. Medicats are easy to injure.
[b]Ideal Weapon: Ranged[/b]
[b]Role: Support[/b]
Wolf-Bonded
This archite xenohuman is relatively normal. They can summon a "blessed" Timber Wolf to defend themselves. This wolf is immortal and is physically stronger than the average wolf. After some time, this wolf will disappear.
[b]Ideal Weapon: Ranged or Melee[/b]
[b]Role: Distraction[/b]
Recommended Mod
The below mod is not required, but is recommended due to how this mod is designed.
Dombie's Gene Balance Changes
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3450858354]https://steamcommunity.com/sharedfiles/filedetails/?id=3450858354[/url]
Factions
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