The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
This mod will provide you with a solution.
This mod adds a modular version for Dragoon to weapons with Supported bodysize above 1.7.
The materials required for module manufacturing are roughly the same as those for ordinary mech weapons.
Weapons with a Supported bodysize are 3 (such as 2A38M) will incur the extra cost of a hydraulic frame pack.
The textures of some weapons have been modified. The textures of accessories such as handle have been removed to better fit the Dragoon.
This mod is compatible with some of the weapons from the following mods
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890901044]Combat Extended[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3469398006]The Dead Man's Switch - AncientCorps[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3421959154]Cinders of the Embergarden[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3636378753]The Dead Man's Switch - Joint Operations[/url]
All the programs called by this mod are from the game itself and " The Dead Man's Switch". If there are any bugs or copyright issues, please contact me, and I will try my best to make modifications or delete the relevant content.
May/25/2025:The backpack slot occupation for Supported bodysize are 3 has been canceled, and Carrying Bulk has been added to CE to facilitate the carrying of ammunition.
Jun/05/2025:1.6 is compatible:The bug that the weapon disappears when the HAR race equipment module weapon would disappear has been fixed. Special thanks to @ 月羽狐 .
Aug/03/2025:1.6 is compatible
Aug/16/2025:Emergency Fix: Bug causing version 1.5 to malfunction after compatibility with version 1.6 was implemented
Nov/13/2025:Reduced the weight of some weapons and fixed texture misalignment.
Jan/09/2026:Compatible with most of the weapons from The Dead Man's Switch - Joint Operations ; Adjusted the texture position of the Dragoon Tomahawk for a more natural look.
I've noticed that many people encounter issues using the Dragoon's weapons properly after the Dragoon update. In fact, this is because in the new version, after entering the Dragoon mode, you need to click "Toggle Module Weapon" to switch to the mech's weapons. This change is intended to prevent unnecessary damage.As a side note,[b] this modification was not added by this mod itself[/b], but since people keep asking about this issue, I've decided to include this information in the description.
The English text was translated by AI.