Satisfy your minmaxing needs!
The mod adds new tab "Stats" which contains various tables of different types of items. Hover over "i" icon for controls guide.
Current set of tables includes, but is not limited to:
- Apparel.
- Weapons.
- Plants.
- Animals.
- Buildings (WIP).
- Genes (requires Biotech).
All columns are filterable and sortable.
Planned features:
- More tables!
- More columns!
- More integrations!
- Public API documentation.
- UI/UX improvements.
- Translation.
- Settings.
Compatibility
The mod should be compatible with anything. But, if a mod adds new stats, they won't appear in the tables automatically. For any stat to appear in a table it needs a corresponding column definition and, depending on the stat, a column worker.
Built-in compatibility:
- CombatExtended (CE-specific columns).
- Biotech (Genes table).
Saves
Safe to add/remove from active games.
XML/C# public API
As of 11.05.2025 the public API is unstable and lacks documentation, use at your own risk.
Misc
When you open a table for the first time, it may freeze the game for a couple of seconds, depending on the amount of records. The worst offender here is "Apparel" table, since it contains every apparel+material variant. Luckily, since tables are cached, this is a one-time event and it won't happen next time you'll open the same table, until you restart the game.
GitHub link: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAzzkiyOne%2FStats]https://github.com/AzzkiyOne/Stats[/url]