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Colonists

After many years of cryptosleep travel, your group finally arrives to a planet free from the suffocating grasp of Imperial law. The view of the horizon spreading wide, untouched, fills you with joy as the landing pod touches down. However, a group of soon-to-be enemies have seen your descent, and you have little time to respond. Your faction will be a New Arrivals. Start with 6 people. Arrive in drop pods. Player starting characters have a 50% chance to start with cryptosleep sickness. Start with research: Battery Start with research: Machining Start with research: Solar panel Start with research: Smithing Start with: -Silver x1000 -Packaged survival meal x250 -Medicine x250 -Component x250 -Bolt-action rifle x3 -Plasteel knife x6 -Flak vest x6 -Plasteel flak helmet x6 -Steel x1000 -Assault rifle x3 Map is scattered with: -Steel x720