You are three escaped slaves who overthrew your handlers and stole a drop-pod shuttle during a riot on a distant rim colony. Your pod was damaged in the rush to flee and now you've crash-landed on an unknown world, far from any known star charts.
You carry scars from a lifetime of captivity—but also skills, determination, and the stolen tools of your oppressors. You’ve known chains, whips, and collars—but now you know something else: freedom.
You are not colonists. You are fugitives. Survivors. The past will haunt you, but the future is unwritten.
Build. Resist. Be free.
One of you escaped with a guard’s pistol. The others are left with whatever they could grab—sharp steel or makeshift clubs.
One of you freed a kennel dog during the riot. It followed you into the pod, loyal to the end.
Your faction will be a New Arrivals.
Start with 3 people.
Player starting characters have a 35% chance to start with trait: Tough
Player starting characters have a 50% chance to start with trait: Iron-willed
Player starting characters have a 40% chance to start with trait: Brave
Player starting characters have a 65% chance to start with trait: Survivalist
Player starting characters have a 70% chance to start with trait: Enduring
Start with:
-Silver x150
-Packaged survival meal x20
-Medicine x15
-Random pet x1
-Steel x450
-Wood x300
-Revolver
-Steel knife
-Steel club
-Flak vest
-Husky x1
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x7