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Chains Broken

You are three escaped slaves who overthrew your handlers and stole a drop-pod shuttle during a riot on a distant rim colony. Your pod was damaged in the rush to flee and now you've crash-landed on an unknown world, far from any known star charts. You carry scars from a lifetime of captivity—but also skills, determination, and the stolen tools of your oppressors. You’ve known chains, whips, and collars—but now you know something else: freedom. You are not colonists. You are fugitives. Survivors. The past will haunt you, but the future is unwritten. Build. Resist. Be free. One of you escaped with a guard’s pistol. The others are left with whatever they could grab—sharp steel or makeshift clubs. One of you freed a kennel dog during the riot. It followed you into the pod, loyal to the end. Your faction will be a New Arrivals. Start with 3 people. Player starting characters have a 35% chance to start with trait: Tough Player starting characters have a 50% chance to start with trait: Iron-willed Player starting characters have a 40% chance to start with trait: Brave Player starting characters have a 65% chance to start with trait: Survivalist Player starting characters have a 70% chance to start with trait: Enduring Start with: -Silver x150 -Packaged survival meal x20 -Medicine x15 -Random pet x1 -Steel x450 -Wood x300 -Revolver -Steel knife -Steel club -Flak vest -Husky x1 Map is scattered with: -Ship chunk x3 -Steel x720 -Packaged survival meal x7