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The Mercy Mission

The medical relief ship Compassionate Dawn was en route to assist plague victims on a neighboring world when mechanical failure forced an emergency landing. Rather than descending into the typical chaos we observe in most crash scenarios, these do-gooders have somehow maintained their humanitarian mission parameters even while stranded. How... quaint. The survivors have established what they call "Haven's Rest"—a name that makes our military analysts physically cringe, but which accurately reflects their insufferable commitment to helping anyone who stumbles into their territory. Intelligence suggests they're attempting to create a medical research facility capable of developing treatments for Rim diseases while maintaining refugee assistance operations. Your faction will be a New Arrivals. Start with 3 people. Start with research: Vitals monitor Start with research: Medicine production Start with research: Hospital bed Start with: -Packaged survival meal x25 -Medicine x45 -Component x8 -Steel hospital bed -Vitals monitor -Cloth face mask x3 -Cloth lab coat x3 -Cloth pants x3 -Cloth button-down shirt x3 -Steel simple research bench x450 -Steel drug lab x300 -Herbal medicine x25 Map is scattered with: -Ship chunk x3 -Steel x720 -Packaged survival meal x25 Forced Traits (Recommended): Kind (75% chance for all starting characters) This ensures your colonists maintain their humanitarian nature and work well together Ideoligion Name: "The Compassionate Path" Primary Memes: Collectivist + Guilty Secondary Structure: Medical expertise and mutual aid philosophy Core Precepts: Violence: Disapproved (-2 mood for violence, but allows defensive actions) Execution: Prohibited (Cannot execute prisoners - must reform or release) Organ Use: Disapproved (Installing organs acceptable, harvesting penalized) Drug Use: Medical Only (Drugs only for medical treatment and research) Charity: Preferred (Mood bonus for helping others and accepting refugees) Diversity of Thought: Required (Encourages different perspectives and backgrounds) Ritual Capabilities: Funeral: Burial (Honoring those they couldn't save) Festival: Medical conference (Celebrating research breakthroughs and knowledge sharing) Conversion: Teaching session (Sharing humanitarian values through education) Social Roles: Moral Guide: Senior medical officer who provides spiritual guidance Medical Specialist: Enhanced effectiveness for medical work Style Preferences: Architecture: Modern and clean (hospital-like aesthetics) Clothing: Practical and professional Color Scheme: White and blue (medical/humanitarian themes) Starting Resources: Medicine: 45 units (their emergency medical cache) Herbal Medicine: 25 units (foraged during initial setup) Steel: 150 units (salvaged from crash site) Components: 8 units (emergency repair supplies) Meals (Fine): 25 units (their emergency rations were quality provisions) Research Notes: Basic medical research projects completed Medicine Production Hospital Bed Vitals Monitor Starting Equipment: Medical Equipment: 1 Medical bed (makeshift field hospital setup) 1 Vitals monitor (salvaged from ship) 1 Drug Lab 1 Research Bench Survival Gear: -Basic tools and clothing (Lab Coats, Pants, Shirts) No weapons to start Primary Objective -Establish a thriving medical colony capable of treating the region's most challenging diseases and providing sanctuary for refugees and travelers. Secondary Objectives -Develop advanced medical research capabilities -Create sustainable food and resource production -Build positive relationships with neighboring factions -Maintain the humanitarian principles that somehow survived a spaceship crash