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[WYD] Better Visitor Trades

A simple mod that fixes the trade offers of visitors based on their cultural tech level, and has a chance of specific additional offers. Specifically: Neolithic: - removed "drug" catergory, coz Anomaly added non flagged drugs, resulting in tribals carrying stuff they should not have access to. - decreased chance of Tech Print being available. Didn't seem reasonable for a tribal visitor to have these at same frequency as an outlander.* - decreased chance of Book being available. Didn't seem reasonable for a tribal visitor to have these at same frequency as an outlander. - increased number of ranged weapon being available to 2. - increased number of melee weapon being available to 2. - increased number of clothing being available to 3. - added small chance of cultural tech-specific trades being available**. - added "multi" category, including beer, smokeleaf, psychite tea. This will allow a chance to have one of these. (effectively restoring the drugs back to normal for tribals) Outlander: - increased silver amount to double that of Neolithic. Previously both had the same amount, which didn't seem reasonable. - lowered chance of, and decreased barrel amount, coz who the Hell carries around a bunch of mortar parts while travelling? - increased number of ranged weapon being available to 2. - increased number of clothing being available to 3. - set knife to always be available. Previously outlanders would rarely have melee weapons. Now they will always have at least a survival knife. - added small chance of cultural tech-specific trades being available. - added chance of Book being available. Previously outlanders carried no books, but tribals did - WATF? Nothing else has been changed. Oddly, both Tribal and Outlander visitors have a multi catergory with "chocolate" and "cloth" in them, but there is no number setting, so these never show up. ¯\_(ツ)_/¯ ************************************************************************* *TBH, I never saw a tribal with a tech print, but best to make sure. **This includes a very small chance of neolithic visitors having slaves. This also means that tribal visitors can [i]buy[/i] slaves. As such, I also adjusted tribal caravans to also have a small/very small chance to sell slaves, and buy slaves, and increased the amount of slaves the Slaver caravan has available. Additionally, I added a new item - the [i]Slave Belt[/i] a primitive item to help keep neolithic slaves in check. Not compatible with: - [b]Hospitality[/b] - this mod changes how visitor groups work, so yeh.. [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fwyr3d][img]https://i.ibb.co/pyYz3q0/kofii.png[/img][/url][ko-fi.com]