[WYD] Better Visitor Trades
A simple mod that fixes the trade offers of visitors based on their cultural tech level, and has a chance of specific additional offers. Specifically:
Neolithic:
- removed "drug" catergory, coz Anomaly added non flagged drugs, resulting in tribals carrying stuff they should not have access to.
- decreased chance of Tech Print being available. Didn't seem reasonable for a tribal visitor to have these at same frequency as an outlander.*
- decreased chance of Book being available. Didn't seem reasonable for a tribal visitor to have these at same frequency as an outlander.
- increased number of ranged weapon being available to 2.
- increased number of melee weapon being available to 2.
- increased number of clothing being available to 3.
- added small chance of cultural tech-specific trades being available**.
- added "multi" category, including beer, smokeleaf, psychite tea. This will allow a chance to have one of these. (effectively restoring the drugs back to normal for tribals)
Outlander:
- increased silver amount to double that of Neolithic. Previously both had the same amount, which didn't seem reasonable.
- lowered chance of, and decreased barrel amount, coz who the Hell carries around a bunch of mortar parts while travelling?
- increased number of ranged weapon being available to 2.
- increased number of clothing being available to 3.
- set knife to always be available. Previously outlanders would rarely have melee weapons. Now they will always have at least a survival knife.
- added small chance of cultural tech-specific trades being available.
- added chance of Book being available. Previously outlanders carried no books, but tribals did - WATF?
Nothing else has been changed. Oddly, both Tribal and Outlander visitors have a multi catergory with "chocolate" and "cloth" in them, but there is no number setting, so these never show up. ¯\_(ツ)_/¯
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*TBH, I never saw a tribal with a tech print, but best to make sure.
**This includes a very small chance of neolithic visitors having slaves. This also means that tribal visitors can [i]buy[/i] slaves. As such, I also adjusted tribal caravans to also have a small/very small chance to sell slaves, and buy slaves, and increased the amount of slaves the Slaver caravan has available. Additionally, I added a new item - the [i]Slave Belt[/i] a primitive item to help keep neolithic slaves in check.
Not compatible with:
- [b]Hospitality[/b] - this mod changes how visitor groups work, so yeh..
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