Better Nerve Spiker
The Nerve Spiker from the Anomaly DLC is modified as follows:
It gets the Greatbow's cooldown of 1.5 seconds and its short/medium/long accuracy of 85%/75%/50% while keeping its own superior touch accuracy of 70%.
It gets the Short Bow's warm-up of 1.35 seconds.
It gets the Recurve Bow's projectile velocity of 56 meters per second.
As damage and armor penetration values were not changed, this mod should not turn weapon balance on its head even during the early game - The Nerve Spiker very much remains a situational support weapon. I just wanted it to be more worthy of consideration versus Greatbows, seeing as your colony will be swimming in those by the time any of the Anomaly weapons show up.
The Nerve Spiker is now also eligible to appear as a unique weapon if the Odyssey DLC is installed. This in particular gave me some headaches, so I am much obliged to community member PeteTimesSix for their eagle-eyed diagnosis of my problematic code!