
A pack of 13 types of equipment utilized by Horizon guards in Trepang2, which range from uniform tops, uniform pants, armored and unarmored vests, and helmets.

Armored Vests
Basic Mallcop Vest
Crafting Skill Requirement: 5
Work Ticks To Create: 7500
Max Hitpoints: 150
Mass: 1.8
Equip Delay: 4
Material Requirements: 20 Cloth and 2 Steel
Armored Vest
Crafting Skill Requirement: 6
Work Ticks To Create: 9000
Max Hitpoints: 225
Mass: 4
Equip Delay: 4
Material Requirements: 30 Cloth and 25 Steel
Full Set Armored Vest
Crafting Skill Requirement: 7
Work Ticks To Create: 85000
Max Hitpoints: 260
Mass: 3
Equip Delay: 5
Material Requirements: 50 Cloth and 30 Steel
Horizon Guard Elite Full Set Vest
Crafting Skill Requirement: 7
Work Ticks To Create: 85000
Max Hitpoints: 260
Mass: 3
Equip Delay: 5
Material Requirements: 50 Cloth and 30 Steel
Helmets
Base Helmet
Crafting Skill Requirement: 5
Work Ticks To Create: 8000
Max Hitpoints: 100
Mass: 1.5
Equip Delay: 1.5
Material Requirements: 10 steel
NVG Helmet
Crafting Skill Requirement: 7
Work Ticks To Create: 9500
Max Hitpoints: 110
Mass: 1.75
Equip Delay: 2
Material Requirements: 13 Steel and 1 Industrial Component
Goggle Helmet
Crafting Skill Requirement: 6
Work Ticks To Create: 8000
Max Hitpoints: 105
Mass: 1.25
Equip Delay: 2
Material Requirements: 12 Steel
Goggle Mouthshield Helmet
Crafting Skill Requirement: 7
Work Ticks To Create: 9000
Max Hitpoints: 115
Mass: 2
Equip Delay: 2
Material Requirements: 13 Steel
Uniforms
Mallcop Uniform Top
Work Ticks To Create: 3000
Max Hitpoints: 100
Mass: 1.2
Equip Delay: 1.65
Material Requirements: 50 of Whatever
Mallcop Uniform Pants
Work Ticks To Create: 2500
Max Hitpoints: 210
Mass: 0.75
Equip Delay: 2
Material Requirements: 10 of Whatever
Mallcop Elite Uniform Top
Work Ticks To Create: 3000
Max Hitpoints: 100
Mass: 1.2
Equip Delay: 1.65
Material Requirements: 50 of Whatever
Mallcop Elite Uniform Pants
Work Ticks To Create: 2500
Max Hitpoints: 210
Mass: 0.75
Equip Delay: 2
Material Requirements: 10 of Whatever

Q: Will there be anymore equipment packs from Trepang2 coming in the future?
A: Most likely, yes. A very loaded but determined yes. Basically, I will have college and occupational duties to attend to in the time between releases but I do believe that I will continue to pursue this venture of porting content from Trepang2 to Rimworld now that most of the base templates for equipment are now completed. There will be bumps in development time due to factors outside of my control but work will maintain regardless.
Q: Does this cover every guard seen in game?
A: This pack aims to cover most guards commonly seen in gameplay opposed to any potential or rarely sighted ones because work should be allocated to other packs opposed to perfecting every detail to an unnecessary degree. Remember this well: most folk that create mods for games do it out of passion and to ask to do something out of their way is fine but do not expect it to be top priority.
Q: Does this work with X mod? (Heavy gameplay modification such as CE)
A: This mod has not been fitted or tested with whatever mod you'd think would be an arrow in the side of normal mods that base themselves off of base game elements. If anyone would like to create a port for compatibility reasons such as version updates or mod compatibility, you are free to do so as long as you credit me as the original author and modify the port accordingly to any requests I make (including a takedown but it will not be requested unless there is a distasteful use of my work at hand).

Ludeon Studios - Creation and continuous creative additions towards Rimworld
Trepang Studios - Creation and creative additions towards Trepang2 along with substantial community involvement
Krita - For continuously keeping their fantastic digital art program accessible to anyone
Rimworld modding community - For ever-inspiring creativity on display for nothing in return