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Small Corpses Decay Faster

[i]Once I was a chicken farmer...[/i] You know the rest of the story. [b]A simple mod which makes that the time it takes for a corpse to drop from full health points to zero depends on the body size of the corpse race and its life stage.[/b] This is achieved by [list] [*] giving corpses different maxHp depending on their races: 100hp * sqrt(baseBodySize) examples: rat 45, duck 55, sheep 87, human 100, cow 155, thrumbo 200 (vanilla: all corpses have 100hp) [*] making the rate of hp loss dependent on the lifestage of the corpse: * 1 / sqrt(baseBodySize) baby: *2.24, juvenile: *1.4, adult: 1 (vanilla) [/list] Additionally the time for a corpse to reach the dessicated state is also dependent on the races bodysize (but ignores lifestage). That means the time until any corpse starts rotting is untoched, but how long a corpse is rotting before it is dessicated is altered. Adding/Removing from a save should not cause any problems. If there is any feedback regarding the calculations/balancing, feel free to give your opinion. Credits and Thanks to: Ratzinger for giving feedback. Brrainz for Harmony. Marnador for the RimWorld font, used in the preview picture. Tynan and Ludeon for RimWorld.

Зависимости мода

Логотип мода

Harmony

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