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Small Corpses Decay Faster

Once I was a chicken farmer…

You know the rest of the story.

A simple mod which makes that the time it takes for a corpse to drop from full health points to zero depends on the body size of the corpse race and its life stage.

This is achieved by

  • giving corpses different maxHp depending on their races:
    100hp * sqrt(baseBodySize)
    examples: rat 45, duck 55, sheep 87, human 100, cow 155, thrumbo 200 (vanilla: all corpses have 100hp)
  • making the rate of hp loss dependent on the lifestage of the corpse:
    * 1 / sqrt(baseBodySize)
    baby: *2.24, juvenile: *1.4, adult: 1 (vanilla)

Additionally the time for a corpse to reach the dessicated state is also dependent on the races bodysize (but ignores lifestage).
That means the time until any corpse starts rotting is untoched, but how long a corpse is rotting before it is dessicated is altered.

Adding/Removing from a save should not cause any problems.

If there is any feedback regarding the calculations/balancing, feel free to give your opinion.

Credits and Thanks to:
Ratzinger for giving feedback.
Brrainz for Harmony.
Marnador for the RimWorld font, used in the preview picture.
Tynan and Ludeon for RimWorld.

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Harmony

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