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Even Armor

[b]what this does[/b] This mod reworks the armor formula to make the outcomes more nuanced, and have less noticeable RNG. Instead of armor only halving or fully negating damage, this mod makes it so that damage reduction is interpolated instead. Additionally, damage will no longer round to a whole number. Armor effectiveness is still affected by a dice roll, this just increases the number of outcomes that can happen. [b]rationale[/b] Rimworld's combat can be very annoying for many reasons. The armor system's hard boundaries can make the randomness feel very frustrating with how all or nothing it is. This mod seeks to make armor a bit less head scratching, and do so in a way that is atomic doesn't totally rework the entire combat system, meaning that this mod will have high compatibility with other mods that touch the game's systems. [b]impact[/b] This mod does not meaningfully affect the balance of armors, since armor and rolls are still linear. Additionally, the overall damage that will be taken *on average* will be the same. sometimes you'll do more, sometimes less than you would have in vanilla. With high armor values (more than 100% after armor pen), due to the math, pawns will take less damage on average compared to vanilla. As for performance, this has no static overhead that continually runs, and only affects performance when damage is dealt. Though less performant than vanilla code, performance is relative, and the math is incredibly simple, so this mod shouldn't add any serious performance issues. [b]why should i use this?[/b] * Though flawed, rimworld's combat has 1 great aspect: simplicity. This mod keeps that aspect intact. Combat is still simple, pawns dumb, weapons what they are. * However, if you find yourself disliking how arbitrary combat can feel, this mod may be for you. * If you're running other mods that change combat and want some light changes (see compatibility section) * If you're using mods that add new armors and weapons but still want something other than vanilla. [b]compatibility[/b] this mod requires harmony. [b]in general...[/b] as long as a mod doesn't change armor damage calculations, it should be compatible. additionally, if an armor is simply defined as xml, it will be fully compatible. [b]technical details[/b] this mod overrides private static void ApplyArmor from Assembly-CSharp.dll > Verse > ArmorUtility . any mod that interfaces with that function will be prone to conflicts. [b]CE?[/b] haven't tested. it probably isn't. [b]verified compatible[/b] * Thick Armor [b]verified incompatible[/b] *

Зависимости мода

Логотип мода

Harmony

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