Realistic Planets Continued
I wanted to use this mod, so I fixed it, may as well share it. I promise no support. Updated source code is included, do whatever you want with it. All credit for original work goes to its original author.
NEW for 1.5:
-sea level slider now works
-pollution generation is now implemented for owners of biotech, finally
-new option to exclude pirate settlements from grouping, as they are not "nations"
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Mod Feature Overview:
-"coverage" anywhere from 5% to 100%
-"sea level" slider, dune to waterworld
-"rainfall" slider is relative to its sea level
-"axial tilt" setting affects seasonal temperature shifts
-Splits out several vanilla-like biomes: Grasslands, Steppes, Savannas, Temperate deserts, Oases and Permafrost
-Faction Settlement placement can take their people's temperature preferences into consideration and can group them like nations
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Compatibility:
Adding this to an ongoing save will not be much help to you because your world will have already generated. Removing this from a game that generated its world will break your save.
Works with a lot of other planet generation mods and biomes. Does not work with some (probably). Supports Faction Control. Pairs great with geological landforms, biome transitions, and exploration mode
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Developed from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2557451791]https://steamcommunity.com/sharedfiles/filedetails/?id=2557451791[/url]
and [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FXeraster%2FRW_Realistic_Planets_Continued_1.3]https://github.com/Xeraster/RW_Realistic_Planets_Continued_1.3[/url]
All credit for previous releases goes to their original authors, who are listed there, and on older release pages
All the descriptions from the old version should still be valid if you need additional info