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Tactical Non-nonsense for Combat Extended

THIS MOD REQUIRES COMBAT EXTENDED, DOES NOT WORK IN VANILLA.

Several Weapons that intend to explore CE mechanics and expand late-industrial options.

At this moment this mod includes 6 guns:

Generic AK chambered in 7.62x39mm Soviet + UBS12 (12gauge).
Capacity: 30 rounds and 4 shotgun shells.

Generic AR chambered in 7.62x51mm NATO + Six12 (12gauge).
Capacity: 20 rounds and 6 shotgun shells.

Generic AK chambered in 5.45x39mm Soviet + Flameblaster.
Capacity: 30 rounds and 30 Jellied Chemfuel or Jellied Prometheum.

Generic AR chambered in 5.56x45mm NATO + Flameblaster.
Capacity: 30 rounds and 30 Jellied Chemfuel or Jellied Prometheum.

FAMAE smg chambered in 9x19mm Para.
Capacity: 30 rounds.

FAMAE smg chambered in 9x19mm Para + Dartgun.
Capacity: 30 rounds and 1 tranquilizer dart.
(also darts cost neutroamine to be crafted.)

All rifles require precision rifling research to be crafted.
Both SMG require blowback operation research to be crafted.

Enemies can spawn with these guns but they can't use underbarrel attatchment.

Recommended to be used with:
Ammo Variety - Shotguns
Ammo Variety - Shotguns - Bloat Module
CE: Armor-Piercing Special
Charged Ammo for Combat Extended

HONORABLE MENTION: Combat Extended Attachments (showcases the underbarrel feature and also an inspiration for this mod).

I have no idea what i am doing, this is my very first mod so please give feedback.

Eventually i will add more guns with fun attachments.

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Combat Extended

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