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Ask To Join

Ever wished your colonist could just ask a visiting friend or family member to stay? Now you can! "Ask To Join" adds a new social interaction that allows your colonists to ask visitors to join your faction. The chance of success is based on social relationships and opinions, adding a new layer of immersion to your colony's story. How it works: Select a colonist who has a relationship (friend, family, lover, or other) with a visiting pawn, right-click the pawn you want to recruit, and choose "Ask to join"—the option appears only if a relationship exists. ⚠️ ALERT 1.5 ⚠️ In version 1.5 the menu doesn't work — I'm trying to fix it but haven't been able to so far. If anyone wants to help, feel free to message me on Discord: yumeko_24. - - - - - - - - - - - - - - - - - - - - - - - ⚠️ ONLY FOR 1.6 ⚠️ 09/08/2025 Update 1.3 - Added a new setting to adjust the risk percentage for social fights directly from the mod settings menu. - Fixed a bug where pawns would not walk towards their target when initiating an interaction. - - - - - - - - - - - - - - - - - - - - - - - 24/06/2025 Update 1.2 - No more Hediffs for tracking: The mod now tracks which pawns have already been asked to join using a custom WorldComponent, instead of medical hediffs. This avoids clutter and is safer for your saves. - Smarter recruitment chances: The chance for a pawn to accept your request now takes into account: The Social skill of the colonist making the request (higher = higher chance) The quality of any free beds in your colony (better quality = higher chance) If there are no free beds, there is a penalty to acceptance The requesting colonist’s relevant traits (Beautiful, Ugly, Kind, Creepy Breathing, etc.) now add realistic bonuses or penalties All these factors add to (or subtract from) the base chance determined by opinion and difficulty level Social fight logic improved: By default, there is now a 50% chance that a social fight will occur if a request is refused. This can be disabled in the mod settings. - - - - - - - - - - - - - - - - - - - - - - - 15/06/2025 Update 1.1 - You can no longer make the request more than once to the same pawn. With this first update, a mod settings menu has been added. From there, you can now customize the following features: - Enable a social fight if the pawn refuses to join - Set different recruitment difficulty levels - - - - - - - - - - - - - - - - - - - - - - - Requirements to Ask a Pawn to Join: • Both pawns must be humanlike. • The target pawn must not be a prisoner, downed, hostile or a trader. • The inviting pawn must be a colonist, and the target must not already belong to the player's faction. • There must be a personal relationship between the pawns: • Family members can always ask. • Romantic or ex-romantic relationships can ask if their own opinion of the target is positive. • Friends (not family, not romantic) can ask if their own opinion of the target is positive. How Acceptance Chance Works The chance of a Friend joining is always a straightforward 50%. For Relatives and Romantic Partners, the chance depends entirely on how they feel about your colonist. A strong relationship is key to convincing them to stay. Excellent Relationships (Opinion +30 to +100): If someone has a high opinion of your colonist, they are very likely to join. The chance ranges from a near-certain 95% for a strong bond, up to a 100% guaranteed acceptance if they truly adore your colonist (opinion +50 or higher). Good Relationships (Opinion +1 to +29): For a decent friendship or a budding romance, the attempt is a reasonable gamble. The probability of success is quite favorable, ranging from 60% to 80%. Neutral or Tense Relationships (Opinion -29 to 0): Asking someone who is neutral or dislikes you is risky, but not impossible. In a neutral relationship (0 opinion), it's a 50/50 coin flip. If they dislike your colonist, the chances are slim, dropping from 40% down to 20%. Very Poor Relationships (Opinion -30 or lower): If the pawn truly despises your colonist, you only have a 5% "Hail Mary" chance of them accepting. If their opinion is below -50, they will always refuse. Hope you enjoy this mod! ~ Selene

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Harmony

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