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Simple Restraint Belt

- INTRODUCTION - Have you ever had trouble with these issues when immobilizing an enemy or troublemaker? -[b]"don't have enough medicine to keep under anesthesia."[/b] -[b]"It will be a while before can use MOD-made restraints."[/b] -[b]"It's so barbaric to have to remove legs and spine!"[/b] ...That's true, I empathize. But today, a new war crime has been born that may solve your problems! - CONTENT - [b]This mod adds a simple, cheap, sustainable and strong restraint belt to the RIMWORLD that can be crafted at a sewing table using 60 pieces of leather.[/b] acquired, attaching it to a victim through the surgery menu will prevent the victim from moving (they can still crawl) unless Release is performed through the surgery menu. Once this happens there is nothing the victim can do. Do RJW, see how many parts you can remove before they die, give them horrible scars, sell them to slavers, you name it! Have fun! When pawn release a victim from the belt restraints, the restraint belt will drop, so pawn can reuse it over and over again. Great ecology! - RECOMENDED - [b]:: Xenobionic Patcher ::[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1911273785&searchtext=xenobionic]https://steamcommunity.com/sharedfiles/filedetails/?id=1911273785&searchtext=xenobionic[/url] It's possible that creatures that cannot be restrained due to their special body structure can be restrained [b]:: War Crimes Expanded 2 Core ::[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3032870787&searchtext=war+crime]https://steamcommunity.com/sharedfiles/filedetails/?id=3032870787&searchtext=war+crime[/url] It's fun [b]:: Harvest Everything! ::[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2007485974&searchtext=harvest]https://steamcommunity.com/sharedfiles/filedetails/?id=2007485974&searchtext=harvest[/url] It's economical [b]:: Just cut it off! (Emergency Surgery) ::[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2560133727&searchtext=cut+it]https://steamcommunity.com/sharedfiles/filedetails/?id=2560133727&searchtext=cut+it[/url] Cheap and Unpunished Organ Harvesting - LANGUAGE - -[b]English[/b] -[b]Japanese[/b] - NEED HELP - I am looking for a way to swap Hediff from A to B using only xml, in order to implement some kind of restraint aftereffect that briefly plagues the victim upon release from restraint. (The above functionality was made possible thanks to code contributed by @Seeki! Thanks!) Additionally, I am looking for a way to fine-tune the graphics rendered directly onto the body using <workerClass>PawnRenderNodeWorker_AttachmentBody</workerClass>, like the ghoul's augmentation parts, separately for each body type. If you have found a specific answer to the above two questions, I would appreciate it if you could share it with me. - EXTERNAL LINKS - - :: [b]skeb[/b] :: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fskeb.jp%2F%40natunosita]https://skeb.jp/@natunosita[/url] Commission reception window with intermediary - :: [b]bluesky[/b] :: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbsky.app%2Fprofile%2Fnatunosita.bsky.social]https://bsky.app/profile/natunosita.bsky.social[/url] Twitter-like SNS (current my main base)