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Cybranian - Rim Languages

[img]https://images.steamusercontent.com/ugc/15307137957697997/3B1D3B6ABE9FA397A2522BAD06C089247D240B1C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fkaiser_dmitry][img]https://images.steamusercontent.com/ugc/15307137957700047/579599DD9B021204874BA8BBCB6E683A26512F99/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url][ko-fi.com] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Fkaiser_dmirty][img]https://images.steamusercontent.com/ugc/15307137957700503/BEB2C0723287D7063972645AAABF6AF198DE8AB5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url][boosty.to] About This mod adds a language system to the game for all humanoid factions. Languages ​​are generated [b]automatically[/b] for each humanoid race in your world. Dialect generation is based on the technological level of the factions - one dialect per level by default. Language is tied to a [b]faction[/b], not a specific pawn. Learning a new language applies to your entire colony. How to learn a language? Language is learned through your colonists interacting with native speakers. This applies to any social interaction between them. You can learn a prisoner's language through a special interaction in the prisoner tab. Languages ​​can also be learned through language books. Language in Faction Tab [img]https://images.steamusercontent.com/ugc/15305629793745831/3523AE1B39435DFB132B632BE1EF5BA87BB3DF98/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Access from the right menu [img]https://images.steamusercontent.com/ugc/11525864254680299597/EE437472C711AD45A5ABA46BAC84A596015D45CF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] World languages [img]https://images.steamusercontent.com/ugc/15305629793746132/B73DEF4F0F531175A33CDF6B1A2405F221305CF7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Detailed settings when starting a new game [img]https://images.steamusercontent.com/ugc/15306258267612224/9C2071789D5E2D501AAD8C72E9A01BE9034BB975/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] There are several default modes of generating languages ​​and dialects [b]- One language per race and dialects for tech levels[/b] (For each race, only one language will be generated, which is uniform for the race. Dialects for each technological level will be generated based on this language. Xenotypes of the same race are still considered to be of the same race) [b]- A language for each technological level for the race and dialects for all factions[/b] (Languages will be generated for each race based on the number of technological levels. At the same time, each faction will receive its own dialect) [b]- A language for each culture for the race and dialects for all factions[/b] (Languages will be generated for each race based on the number of ideo cultures. At the same time, each faction will receive its own dialect) [b]- Natural random with settings[/b] (Languages ​​will be generated in a random number specified by the player, but not more than the number of factions. Language dialects will be randomly distributed among factions without regard to race.) [img]https://images.steamusercontent.com/ugc/15307137957697662/4EF951474CEF90E4FDB964D3D505E6C07FCE3F18/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Learning languages ​​and dialects - Added interaction for prisoners - learning a language. - Added books that allow learning languages. - Added ideological precepts that encourage or discourage learning languages. Prisoner Interaction [img]https://images.steamusercontent.com/ugc/15305629793746433/DCE0F2140AD5F3A40F8F170D99AD43F7C9BFE7BD/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Language Book [img]https://images.steamusercontent.com/ugc/15305629793746739/7B01274821368C058F3C6B45D6BD1FEAF14A3B01/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Restrictions - You cannot trade without knowing the language. If you do not know the dialect, your trade price will be worse (customizable). - You cannot contact a faction without knowing the language. - Pawns will be more likely to conflict if they do not know each other's language and dialect. - Pawns will be less likely to romance if they do not know each other's language and dialect. - You cannot recruit or convert a pawn without knowing the language. Welcome to Settings [img]https://images.steamusercontent.com/ugc/15305629793747228/348FD92B321AECBED10BB1BF22D6475585BFE2DB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/15307137957698322/18F933CD717E7A12EF52427BBD0BF9B897428E21/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b] Original Russian translation [/b] [b] Original English translation [/b] [b] French translation [url=https://steamcommunity.com/id/Dussolier]by T. Dussolier[/url] is included directly [/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3452871734]Chinese by Whuh[/url] [img]https://images.steamusercontent.com/ugc/15307137957698551/A35700CBC7F7B3DF7AA15AA9960B8191FEC81FED/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Compatibility Info [b]- Need start new game: [/b] No, languages ​​will be generated in any case. [b]- Mod can be deleted in midgame: [/b] Yes, after resaving you will no longer see errors. [b]- Removing and adding fractions in midgame: [/b] This will most likely lead to a collapse, do not add or remove factions from your save [b]- DLC required: [/b] No [b]- CE compatibility: [/b] Yes Incompatibility Info NOT MULTI-VERSION COMPATIBLE. DO NOT ATTEMPT TO LOAD 1.5 SAVES INTO 1.6 WITH THIS MOD [b] - Fluffy's Relationships Tab:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3470086716]Patch here[/url] [b] - Custom Prisoner Interactions:[/b] AI reason (requires clarification, perhaps the problem does not exist) For developers - The system allows you to set your own generation rules, thanks to the [b]Language Family Def[/b]. - You can create your own language and link it to a race, as well as set accelerated dialect generation for the factions of that race. - If the race is not used in the Language Family, the language will be generated automatically according to the standard rules. - If a dialect is not defined for a fraction in the Language Family, the dialect will also be generated automatically according to the standard rules. [img]https://images.steamusercontent.com/ugc/15307137957698834/DAEE0D2BD8478F898909F4322A85822203DE0C35/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FwVBxejgqPs][img]https://images.steamusercontent.com/ugc/15307137957701043/21D8DEFE24BA88B6C462E7B6AC3D700179A17A75/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url][discord.gg]