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[FSF] Simple Education

Description Simple Education provides you with a simple and easy way to educate your people in any skill. To have someone study you need to assign them to the Study Worktype. The Worktype is available to everyone and can be done by children as young as three years old. After assigning the Worktype place down a Study Spot and set a study bill. Like regular bills you can set the number of times to do it, and set a skill level range or assign it to a person. Study Spots look like a simple non-intrusive small transparent circle. They can be placed anywhere even on top of workbenches allowing you to create a study area that fits your preferences. When the Vanilla Expanded Framework is loaded, you’ll be able to use the choose graphic option to change to a completely invisible texture to make your Study Spots invisible, so they better blend in with the room. Study bills have a work amount equivalent to one in game hour and with a single passion they award 250XP. This amount is the same XP per hour as a normal quality book however you can increase or decrease this amount by adjusting the Study Experience Multiplier in the mod settings. The total amount of XP a person gains from a single bill however is based on their passions, so it could be less or more. The speed at which they complete a study bill is based on the Studying Speed Stat. This stat is based on Global Learning Speed and Consciousness. So, a genius will study much faster than a regular person. Likewise, someone with a low consciousness for whatever reason will study much slower. Mod Settings The mod settings require [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2574315206]XML Extensions[/url] and can be found alongside others in the mod setting section. All mod settings are off by default. Compatibility Vanilla A small amount of people have issues with new Worktypes being added to their game midsave. If its an issue it should be immediately obvious as in those instances it tends to do things like break your UI or pawn logic. In that case you'll have to wait for your next game. Biotech Mechanoids Due to adding a new Worktype, when adding this mod to an existing save it might cause mechanoids to forget all mod added worktypes such as those from Complex Jobs. If that happens you can do the following to reset them. Turn on dev mode, enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer. Credits Made by FrozenSnowFox The mod icon is from [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgame-icons.net%2F]Game icons[/url][game-icons.net] and was modified by me. It is used under the [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby%2F3.0%2F]CC BY 3.0 Licence[/url][creativecommons.org] Link to Non-Steam downloads for my mods. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FFrozenSnowFox%3Ftab%3Drepositories]Github[/url][github.com] [hr] If you enjoy my mods and want to give me a little tip check out the link below. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Ffrozensnowfox46819] [img]https://imgur.com/JLZ8hID.png[/img] [/url][ko-fi.com]