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Super-duper Turbine Plant

I want to be really clear here: I am deeply autistic. That said, this craft is my love-letter to all you engine-loving, performance metric seeking, big-boat-go-faster guys out there. It incorporates many features that are not necessary. It doesn't require a procedures panel, but I thought it would be cool. It doesn't require cooling, again, thought it was cool. It generates a ♥♥♥♥-whack of electrical power, and is very large. The basic scheme of the engine is a combustion turbine generator plant. It features a starting motor. It has two redundant three-stage compression intake towers that *are* submersible and also double as a means of refreshing the atmosphere in your craft. It also has an auxiliary turbine that functions as an alternate starter if your batteries are massively depleted. The throttles are held by PID for the selected RPS and divided amongst combustion chambers for fuel performance. The fuel is injected via my own proprietary high-pressure nitrogen re-circulation system. On top, it has a duplex diesel generator set to recharge the batteries in dire circumstances, connections to refill all necessary resources, and ports for oxygen/exhaust for the diesel. Obviously it features my SRAPS mod to prevent brown-outs, and it also has a pure O2 injection port into the intake towers that I call a "Hard Start". It literally does nothing but I liked the idea (think of the SR-71's restart system for blow-outs). If you ever feel the need to use it in a large craft, please do, no mention required. I made it to sate those operators out there, looking for a realistically bad-ass CT plant. I did use a micro-controller from the shop, called "Super Accurate Voltage Meter", its how I measure system voltage. He's a clever fellow. Btw, suggestions are welcome, if you have a cool idea I'll put it in.