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Lethal Darkness

What does this do this is a better(imo) version of Unnatural Darkness. added Oblivion game condition. The gateway to oblivion has opened, the feeling of unease fill the air. world covered in darkness and the sun has vanish from the sky. if one were to step into the dark, they would feel their entire existence slowly fade away. Oblivion Night aka. Don't Starve night. the effect kick in only at night. and return to normal at day. What the different? -no Noctolith spawning. this is purely just a game condition. -no Noctol spawning. -doesn't prevent other incident from spawning. -doesn't prevent visitor -target both player and hostile humanlike.(doesn't target friendly/neutral to prevent cheesing trade caravan) -last infinitely -can be added at the start of the game as Permanent game condition. or added by devmode. -most importantly. doesn't count as a Weather event. so rain and other weather can still happen.(f-uck you Unnatural Darkness and my map keep burning down)