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Frontline - Bunkers (Continued)

Update of Wuergers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1545794905
with permission.

- All guns should now show range when placed
- 1.0 version should have the correct rotation of the turret
- Added the CE-patch into the mod CE-patches now included in the main CE-mod

[discord.gg]

[github.com]

=====Changelog V.3======
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2=====
- Bug Fix: Enemys won't spawn with MGs in Inventory during raid
- Fixed Sound Volume (I'm really sorry)
=====================

=====Changelog=====
- adjusted volume of mgs
- mgs now need ammo (machine table)
- raised cooldown of mgs
- lowered damage of mgs
- extra for you lloki: Now with inner corners!
====================

This mod provides an additional way to fortify your Frontline with new bunker structures:

General:

- This should be fully compatible with [1.0] savegames
- You need to do research in order to get these structures.
- The bunkerroof is not a real roof as of terms of game mechanics, you still will have to build a room like in vanilla

Structures:

Bunker wall:
Slope walls are the foundation of your bunker. Needs A LOT of resources to build but can withstand even the hardest bombardement. Bombs harm it more than ordinary bullets. Takes a lot of time to be set up.

Bunker embrasure:
Waist high walls grant your pawns a spot to use their own arms in combat and also provides some cover (70%) . Also in contrast to the ordinary sanbags, enemys can't climp over these structures. Bombs harm it more than ordinary bullets. Takes a lot of time to be set up.

Bunker door:
A heavy door granting passage inside the bunker. It can only be opened manually. Holds of fire for a long time, but costs a lot of resources. Bombs harm it more than ordinary bullets. Takes a lot of time to be set up.

Bunkerroof:
A semi transparent roofing. Comes in the sizes 5x5 and 3x3. [notification: More sizes MIGHT come on demand, maybe start a discussion here.] Does not hold a roof by itself, it needs surroundings. Takes a lot of time to be set up.

Machine Guns:

MG 08/15:
A build in "Light"-Machine-Gun from the great war. Stats:
- Range: 30
- Damage: 8
- Accuracy: long 60 - medium 70 - short 80 - touch 30
- Shots fired in one burst: 12
- Rate of fire: 0.15 sec per shot
- Reload time: 4 secs (aka cooldown)
- Magazine size: 60 rounds

MG 34:
A build in "Medium"-Machine-Gun. Stats:
- Range: 30
- Damage: 10
- Accuracy: long 60 - medium 70 - short 80 - touch 30
- Shots fired in one burst: 12
- Rate of fire: 0.083 sec per shot
- Reload time: 4 secs (aka cooldown)
- Magazine size: 60 rounds

MG 42:
A build in "Heavy"-Machine-Gun. Stats:
- Range: 30
- Damage: 10
- Accuracy: long 50 - medium 65 - short 80 - touch 30
- Shots fired in one burst: 18
- Rate of fire: 0.03 sec per shot
- Reload time: 2 secs (aka cooldown)
- Magazine size: 90 rounds

Feel free to leave a comment and please report back any occuring bugs. And finally: Have Fun.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: fortification

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