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Avoid Darkness

Avoid Darkness Tweaks pathing to avoid dark tiles. Adds a light level overlay. Notes: This causes pawns to prioritise lighter routes, but doesn't prevent them from going into darkness. If the overall cost of the dark route is still less than the light one, they'll take the dark route. This just makes dark routes more costly. This does not affect pawn wandering, jobs, etc. Pawns can still pick a dark spot to wander off to. Note It is not currently safe to remove this mod mid-save. If for any reason you do need to, you'll need to edit your save file. Look for the node `<li Class="AvoidDarkness.LightArea">` and set the class to `Area_Allowed`. Disclaimer Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon. Thanks [list] [*] Ludeon for the Game [*] Marnador for the [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fspdskatr%2FRWModdingResources%2Fraw%2Fmaster%2FRimWordFont.ttf]Rimworld Font[/url][github.com] [/list] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fkeyz182%2FAvoidDarkness][img]https://img.shields.io/static/v1?label=AvoidDarkness&message=Fork%20me%20on%20github&color=d2e885&logo=github[/img][/url][github.com]

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Harmony

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