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Alliance Assault(Release)

About:

This mod allows you to raid hostile settlement without using your own colonists.


Features:

Alliance Assault

- Adds a button on each hostile settlement, it costs 50 goodwill and your ally will raid the settlement with specific points(can be adjusted in the settings).

- Choose raid strategy for your ally

- Choose arrival mode for your ally

- Caravans,vehicles, drop pods, carryalls can still enter during assault.

- Manually close the map if you want to cancel this attack.

- You can call your allies to raid a settlement even with its map open.

- The map of a destroyed settlement can only be manually closed if you opened it with alliance assault.

- Your allly captures target settlement (if it can have faction,for example, cities can be capured, but mechships cannot) after defeating it.

Mechanoid Assault

- Craft one mechnoid raid summoner from your machining table or fabrication bench.

- Drop it on a hostile settlement whose map is not open.

- After this, a random mech raid will deal with your enemies, but you'll have to prepare for mechanoid retaliation, which has twice the points when they raided your enemies.

Manhunter Assault

-Similar to mech assault, you need to drop a psychic animal pulser.


Patches:

RimCities:

Force assault point to 10000, summons 3 raids in 6 hours, low-tech factions won't attack cities. Besides, only normal cities are patched, it's not very reasonable for your allies to attack abandoned cities, capital cities or criminal cities.

Vanilla Faction Expanded-Mechanoid:

Allows you to assault mechanoid ships.

Vanilla Faction Expanded-Insectoid:

Adds insectoid raid summoner, similar to the mech raid one, it also has a drawback: if the insectoid wins, there will be a -20 goodwill punishment for each faction.

Factional War:

Allows you to observe factional war sites, removes factional war event.


Compatibility:

Ok with all patched mods. Recommended with VFE:Pirates and Vanilla Faction Generation Expanded.
RimWar is compatible but not recommended, because 5000 points of ally is not enough for overpowered enemy bases.


Known Issues:

When attacking mechanoid ship with planes from aircraft framework, the map closes with vehicles and pawns disappearing.


Inspired by SOS2 and Factoinal War

↓Bugs&Suggestions ↓

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