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Alliance Assault(Release)

About: This mod allows you to raid hostile settlement without using your own colonists. [hr] Features: Alliance Assault - Adds a button on each hostile settlement, it costs 50 goodwill and your ally will raid the settlement with specific points(can be adjusted in the settings). - Choose raid strategy for your ally - Choose arrival mode for your ally - Caravans,vehicles, drop pods, carryalls can still enter during assault. - Manually close the map if you want to cancel this attack. - You can call your allies to raid a settlement even with its map open. - The map of a destroyed settlement can only be manually closed if you opened it with alliance assault. - Your allly captures target settlement (if it can have faction,for example, cities can be capured, but mechships cannot) after defeating it. Mechanoid Assault - Craft one [b]mechnoid raid summoner[/b] from your machining table or fabrication bench. - Drop it on a hostile settlement whose map is not open. - After this, a random mech raid will deal with your enemies, but you'll have to prepare for mechanoid retaliation, which has twice the points when they raided your enemies. Manhunter Assault -Similar to mech assault, you need to drop a psychic animal pulser. [hr] Patches: RimCities: Force assault point to 10000, summons 3 raids in 6 hours, low-tech factions won't attack cities. Besides, only normal cities are patched, it's not very reasonable for your allies to attack abandoned cities, capital cities or criminal cities. Vanilla Faction Expanded-Mechanoid: Allows you to assault mechanoid ships. Vanilla Faction Expanded-Insectoid: Adds insectoid raid summoner, similar to the mech raid one, it also has a drawback: if the insectoid wins, there will be a -20 goodwill punishment for each faction. Factional War: Allows you to observe factional war sites, removes factional war event. [hr] Compatibility: Ok with all patched mods. Recommended with VFE:Pirates and Vanilla Faction Generation Expanded. RimWar is compatible but not recommended, because 5000 points of ally is not enough for overpowered enemy bases. [hr] Known Issues: When attacking mechanoid ship with planes from aircraft framework, the map closes with vehicles and pawns disappearing. [hr] Inspired by SOS2 and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2534328163]Factoinal War[/url] ↓Bugs&Suggestions ↓