This mod adds a special tattoo that is treated as a scar, enhancing the efficiency of a body part. As it is considered a scar, even body purists will not dislike it.
[img]https://imgur.com/OS3QudC.png[/img]
The enhancement effect becomes stronger depending on the quality of the tattoo. The success chance of the surgery is affected by the doctor's Medical skill, while the quality is determined by their Artistic skill.
[img]https://imgur.com/GZtWL8r.png[/img]
Depending on the level of medicine available in your colony, you can enhance parts from limbs to vital organs such as lungs, kidneys, a heart, or even the brain.
The standard is set to whichever is lower: the pawn's medicine policy, or the best accessible medicine of which the settlement has at least 5 in stock.
Multiple tattoos can be stacked on a single part, but each tattoo carries a damage value of 1.0.
Compatibility:
May conflict with mods that patch the following methods:
PawnCapacityUtility.CalculatePartEfficiency (Postfix)
HealthCardUtility.GenerateSurgeryOption (Postfix)