Language: Simplified Chinese, English(from DeepSeek)
The content of this module is released based on CC BY-NC-SA 4.0
An automated cutting device has been added, which can help you automatically slaughter creatures or disassemble mechanoids. It can also be used to break down useless furniture and equipment. It can only process one item at a time, but you can place up to six items on it. Non-disassemblable items will be ejected to avoid losses.
After researching Machining, you can construct the Auto Cutter in your base. This structure automates the disassembly of most constructs, freeing you from repetitive and tedious deconstruction tasks. However, it is not omnipotent, and its precision does not reach 100%.
Material Requirements:
Steel ×200
Plasteel ×30
Component ×5
Outputs:
Corpses -> Standard butchering products
Equipment/Weapons -> Corresponding raw materials
Structures -> Corresponding raw materials
Notes:
Some craftable items without a costList in their definition (i.e., those only added via RecipeDef) cannot be disassembled because their materials cannot be identified.
Rotten corpses can be disassembled but yield no organs or meat/skin.
Settings:
Output Efficiency: Controls the yield multiplier (default: 60%).
Cut Corpses: Whether to disassemble organic/mechanoid corpses (default: ON).
Destroy Apparel: Whether to destroy apparel on corpses instead of stripping them (default: OFF).
Cut Items: Whether to disassemble regular items (e.g., equipment, weapons, medicine) (default: ON).
Cut Structures: Whether to disassemble packaged structures (default: ON).
Harvest Organs: Whether to extract usable organs and implants before disassembling corpses (default: OFF).
Disable Outputs: Whether to disable disassembly outputs to prevent repeated processing (default: OFF).
Animal Organs:Butchering animal corpses can yield human organs as well (default: OFF).
Harvest Bionics:Extract bionics and implants from biological creatures (default: ON).