All That Glitters: Glitter-Craft
With the up and comming "Odyssey" DLC, I decided that a mod based entirely around Glitter technology was in order. Originally, I was going to call this mod Glitter-Tech untill I discovered there is already a mod with the name. In order to not step on any toes this is instead Glitter-Craft!
With that out of the way, welcome to Glitter-Craft! Considering Healer Mech Serums and Resurrector Mech serums can be offered up, it was only a matter of time until the lesser Glitter-world production capabilities made their way here too. Join in the quest to utilize mechanites as best as we can to bring a glittering age to the rim.
I will be updating this mod in the weeks leading up to and following the release of 1.6. Even now theres things I want to change, especially textures. For now, I am releasing this to get the ideas out there and hopefully have something fun to play for everyone.
*Renamed from "Glitter-Craft" to "All That Glitters: Glitter-Craft" because the name was suggested by Aranador and it sounded awesome*
*Known Issues*
- Textures for armor have narrow error lines at the edge of the texture. [Fixed] Thank you Wednesday for determining that the issue was due to the pixel size of textures not being a multiple of 32
-Can't craft at armory, loom, and foundry; [Fixed]
-Weapon Abilities Don't use Charge; Not sure what is causing this but I am looking into it, for now, enjoy unlimited abilities on the weapons with reasonable cool-down timers
-Faction Leader Null, thus no quests. [Fixed] Issue was that the leader wasn't a specified pawn type. For new worlds being generated, the leader should generate fine, for already generated worlds, you may need to use RuntimeGC to regenerate the faction leader once then it will be fine from then on out
*Spoiler*
Below this point here is a list of items that are currently in the mod. I've put some basic stats for items within the game, I hope its not too confusing. Without further ado:
[MV] = market value [AS] = sharp armor [AB] = blunt armor [D] = damage [AP] = Armor pen
[ER] = explosive radius [SAR] & [SAB]= Stuff armor sharp and blunt [SD] & [BD] = sharp and blunt damage
[Item] Glitter-Tech Frame
[MV = 2000]
[Item] Glitter-Tech Plating
[MV = 150]
[Item] Glitter-Tech Electronics
[MV = 320]
[Item] MiniaturizedReactor
[MV = 728]
[Item] Glittersteel
[MV = 15] [SAR = 1.14] [SAB = 0.55] [SD= 1.1] [BD = 0.9]
[Item] ChargeShell
[ER = 4.9] [D=50]
*Note* Glitter-tech weapons have twice the cooldown of their industrial counterparts; this make them difficult to use without Glitter-tech armor of some variety.
[Weapon] Glitter-Knife
[SD = 18] [BD = 12]
[Weapon] Glitter-Saber
[SD = 24] [BD = 12]
[Weapon] Hyper-Velocity Rifle
[SD = 18] [AP = 0.7]
[Weapon] Hyper-Velocity Pistol
[SD = 12] [AP = 0.45]
[Weapon] Hyper-Velocity Bull-pup
[SD = 18] [AP = 0.55]
[Weapon] Smart Sniper
[SD = 35] [AP = 0.9]
[Apparel-Weapon] Charge Cannon
[D = 50] [ER = 3.9]
*Note* Glitter-tech armor generally cuts down the cooldown of weapons, this brings glitter-tech weapons to e on par with industrial and industrial to have half the cooldown.
[Apparel] Glitter-Tech Recon Armor+Helmet
[AS = 1.275] [AB = 0.55]
[Apparel] Glitter-Tech Trooper Armor+Helmet
[AS = 1.47] [AB = 0.615]
[Apparel] Glitter-Tech Brawler Armor
[AS = 1.37] [AB = 0.615]
[Apparel] Glitter-Tech Bulwark Armor
[AS = 1.7] [AB = 0.8]
[Building] Glitter-Tech Assembler
[Building] Glitter-Tech Loom
[Building] Glitter-Tech Foundry
[Building] Glitter-Tech Reactor
[Building] Armory
[Building] Luciferium Breeder
[Building] Glittering Walls
[Scenario] "The Glittering Explorers"
[Faction] Glittering Exiles
[Quest] Starter Quest
[Item] Stabilized luciferium: Removes need for luciferium and used in certain constructions
[Item] Luciferium stabilizer: Used in a surgery to inject into a pawn to make stabilized luciferium
[HeDiff] Luciferium Stabilized: removes need for luciferium, will kill pawn if removed