Steven (The Absurdly Overarmed Corvette)
⚓ Steven – Littoral Combat Corvette
Meet [b]Steven[/b], a littoral combat corvette that’s been in continuous development since 2022. What started as a simple naval build has been refined into a polished, battle-ready beast of a warship. Steven embodies years of iteration and Toyota-style engineering: improve, refine, polish, repeat. He ain’t just another Workshop ship — he’s a statement.
At his core, Steven balances agility and brute strength. Built for shallow coastal waters, his hull is streamlined for high maneuverability while still maintaining the toughness expected of a combat vessel. He can cut sharp turns in shallow waters, reposition quickly in combat, and hold his ground against both AI and player threats. Despite his size, Steven punches far above his weight class — delivering firepower on the level of full-fledged frigates and destroyers.
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💥 Armament
Steven’s arsenal is nothing short of absurd:
[b]76mm Naval Autocannon[/b] – laser rangefinding, 2-axis stabilization, and fire modes (semi, burst, full-auto).
[b]2x 20mm Machine Gun Turrets[/b] – versatile enough to shred small boats or low-flying aircraft.
[b]12x Radar-Guided Missiles[/b] – retractable bays, 1km+ range (huge in Stormworks scale).
[b]30mm Rotary Autocannon[/b] – fixed roof-mounted gun for sustained firepower.
[b]6x GPS-Guided Missiles[/b] – standoff range of 5km for precision strikes against stationary targets, bringing BVR combat to Stormworks.
[b]Rear Missile Turret[/b] – 10 radar-guided multi-purpose missiles for jets, helis, ships, and coastal strikes.
[i]Steven packs more weapons than most destroyers, despite being a corvette. He’s basically a floating Swiss Army knife with radar.[/i]
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⚙️ Systems & Operation
Steven is fully [b]crew-operated[/b] — no baby-proofing or automated gimmicks. Radar, Driver controls, HUD overlays, and fire control systems are all integrated with custom microcontrollers. Every system is deliberate, giving players full control of the ship.
Which makes it VERY easy to blow up or flip over if you don't know what you're doing, as a result; Steven is the absolute [b]opposite[/b] of intuitive, with zero idiot-proofing and the lack of safety systems that would make OSHA cry, you [b]will[/b] flip over and/or blow up the first few times you use it, take some time to try everything out before you go into multiplayer servers to fight people.
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🐟 Bros a fish
Steven has a natural defense mechanism, if you mash the [b]W key[/b] he’ll leap out of the water like a flying fish to traverse over short stretches of land, as a show of force, quickly reposition in combat, or to dodge torpedoes. Totally realistic and 100% intentional fr fr (definitely not a propulsion side effect).
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🌊 Why Steven?
Steven ain’t just another Workshop upload. He’s fast, durable, and stupidly over-armed. Whether you’re patrolling, flexing firepower, or going head-to-head in naval combat, Steven will deliver.
[b]He’s more than a corvette — he’s Steven.[/b]
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🔑 Extra Note
Armories are code-locked. The code is [b]7274[/b] (100% not a Titanfall 2 reference).
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🙏 Credits
This build integrates external Workshop content that deserves proper credit:
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2176463130]Modular Radar Module[/url]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1784560206]Canadian Flag / Coast Guard Decals[/url]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2916265077]Missile Firing Sequence Microcontroller[/url] (modified by me to handle 6 missiles instead of 4)
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3029680482]GPS Guided Missile Sub-Assembly[/url]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2620695135]76mm Naval Autocannon[/url]