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Rimzone: Sons and Daughters of Helghan

The premier killzone rimworld mod that that will hopefully span the entirety of the Helghast armed forces as seen in the Killzone games

Having been splintered and broken after the sundering of their home by a remnant empire, the Helghan people are divided in the night- groups of scattered refugees ferried by the remains of their armed forces across the stars to virgin rimworlds, swearing vengeance against all who would oppose the Helghan dream. What had looked for some time the end of their empire and race has instead proven to be a new, fresh start. Now on a hundred worlds, burgeoning colonies of helghast fight tooth and nail to gain a foothold. Born from oppression, these hard survivors are gathering strength... though they have lost their urbworld home, they have gained the universe.

Q: Where can i support the owner of the mod
A: https://ko-fi.com/bonezone223

Q: can we use or rerelease this mod/assets from this mod?
A: absolutely ♥♥♥♥♥♥♥ not without CVN permission, you ask and wait. and yes this includes any form of reuse, even tracing or training. permission from CVN is required before using it for anything

submods that require the original are completely fine however, these include translations, balance patchs, whatever
asking is polite however, it feels nice to know people wanna add on to the mod

Q: why are some apparels specific bodytypes, some one size fits all, and some have repeating textures
A: because thats what the head of this project decided on, dont even bother asking in the comments i WILL NOT respond to it, if you want to help make apparels have textures for each bodytype you can contact BoneZone discord)/Kel'thuzad (steam) directly

Q: why is the arc array so ammo effecient
A: the code we have for locking a weapon to using a specific armor is kinda funky and doesnt work the best, we will try to rework it sometime in the future so just enjoy it while it lasts

Q: some of this lore doesnt seem to be real or quite correct to killzone
A: Killzone is notable for having rocky consistency in series at best, and generally shifting designs HEAVILY between games. so some of the lore may be fanfiction that is either semi faithful or entirely unfaithful but is trying to breath some life into items that otherwise would have no writing to speak of. it is best to do your own reading to confirm the validity of some of the writing presented here.

Q: why cant i equip Helghast armor using character editor
A: we use a code to make it so we only have to make male or female variants of armor (or just 1 for some cases), and for reasons unknown is hates character editor. This appears to be on character editors end and not ours but we are unsure. Just use Devmode to spawn the armor in how you want then equip it manually

Q: CE compat?
A: ask CE, i cant/dont want to do it, but ill gladly answer questions if they come to me with any

Q: i dont like how this is balanced
A: suggest changes as much as you want, im listening. but be civil

Q: Where are comps stored
A: in the balls (no, seriously)

Q: translations?
A: heres a list of current translations im aware of

https://steamcommunity.com/sharedfiles/filedetails/?id=3511094537 chinese

Coding/XML - JerryTheCultist, Taranchuk, Sandwish
Writing - Bone_Zone223, JerryTheCultist
Artwork - Abomination, Gerrymon, Blackmarket420
Workshop Infocards + Thumbnail - Bone_Zone223 (original), Gerrymon
Commissioner - Bone_Zone223, Lysk
Rimworld- Ludeon Studios
Killzone - Guerrilla Games

This mod was commissioned through the Rimworld Mod Market

https://discord.gg/ssTMR5xtsM our discord

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CVN Mechanoid Warfare Core

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