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Primarch Xenotype

THIS MOD IS NO LONGER MAINTAINED AND WILL REMAIN AS-IS.

IF YOU WISH TO CONTINUE MAINTAINING THIS MOD, OR WISH TO LEVERAGE THIS MODS LOGIC, PLEASE LET ME KNOW DIRECTLY.

Adds two Primarch xenotypes - elite transhuman warriors and godlike warmasters.

To His greatest sons, the Emperor granted dominion over fear itself. In their presence, the weak-willed crumble and allies find strength beyond mortal ken. They are the apex of human evolution, perfected beyond the limitations of flesh.

TWO XENOTYPES INCLUDED:
- Primarch - Elite supersoldiers with reasonably balanced stats
- Warmaster Primarch - Godlike beings of overwhelming power


PRIMARCH (BALANCED)

Enhanced warriors who represent the pinnacle of achievable human enhancement.

TRANSHUMAN DREAD
Their commanding presence unnerves even hardened warriors.

Debuffs hostile pawns within 10 tiles with a tiered dread effect.

ENHANCED RESILIENCE
Takes 30% less damage, has 50% resistance to fire, and heals 3x faster. Ages 50% slower and is immune to common diseases.

ENHANCED ENDURANCE
Requires only 4% rest, moves at 2x speed, and works at 150% speed. Has enhanced temperature tolerance and gains 4x nutrition from food.

ENHANCED INTELLECT
Learns 5x faster and researches at 250% speed. Possesses strong psychic resistance and enhanced senses.

ENHANCED STRENGTH
Deals 3x melee damage with 2x accuracy and attacks 25% faster. Can carry an additional 350kg and has an +8 bonus to melee dodge.

PRIMARCH LEADERSHIP
Allies within 20 tiles gain +15% work speed, +10% learning, and a +10 mood bonus, with a reduced chance of mental breaks.


WARMASTER PRIMARCH (OVERPOWERED)

Living gods of war who transcend the very concept of mortality.

TRANSHUMAN DREAD
Terror made manifest - even hardened warriors feel their hands shake in the shadow of true power.

Debuffs hostile pawns within 15 tiles with a tiered dread effect.

INSPIRING PRESENCE
In their lord's presence, mortal servants find reserves of strength they never knew they possessed.

Buffs allied pawns within 25 tiles, granting +20% work speed, +15% global learning factor, and a +15 mood bonus.

PRIMARCH RESILIENCE
Forged in the Emperor's own laboratories, their flesh surpasses adamantium in durability.

Takes only 20% damage from all sources (10% from physical attacks) and is completely immune to fire. Has a 25% chance per hour to regenerate lost limbs and scars.

PRIMARCH ENDURANCE
They stride across frozen wastes and burning deserts as lesser beings walk through meadows.

Requires only 4% rest, moves at 6x speed, and works at 5x speed. Is comfortable in temperatures from -200°C to +200°C and is immune to food poisoning and overdoses.

PRIMARCH INTELLECT
The Emperor's own genius flows through their enhanced minds.

Learns 30x faster and researches at 5x speed. Is completely immune to psychic phenomena and has massively enhanced senses.

PRIMARCH STRENGTH
In battle, they move like living storms - each strike carries the force of titans.

Deals 7x melee damage with 3x accuracy and attacks 40% faster. Can carry an additional 600kg and has a +15 bonus to melee dodge.

PRIMARCH PERFECTION
They stand as monuments to human potential - beautiful, terrible, and utterly beyond mortal weakness.

Is immune to mental breaks, has a +4 beauty stat, and suppresses several negative traits.


ADDITIONAL FEATURES:
- Both xenotypes are sterile and cannot reproduce.
- Neither can be generated by AI factions (player-only).
- Compatible with the Big and Small Framework for enhanced size.

POWER LEVELS:
- Primarch: An elite supersoldier, strong but reeeeasonably balanced.
- Warmaster: A demigod, completely overpowered.

COMPATIBILITY:
Requires the Biotech DLC. If you use the Big and Small Framework and Big and Small Genes & More, Primarchs will be enhanced in size (Warmasters get even larger). Without these mods, both will use the vanilla hulk body type.

WARNING: The Warmaster Primarch is absurdly overpowered and will likely ruin any semblance of game balance.

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