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Reese's Anomaly Accessibility

I made this mod to put a little bit more sense into the Anomaly research progression without doing any reordering or stuff like that.. Without this mod, a low-tech run isn't able to get into the meat of Anomaly at all. I've adjusted things so that no matter what tech level you are playing, you can get a reasonable dose of Anomaly. Affects: - Added Fueled Bioferrite Shaper for access to bioferrite shaping without electricity. - Ritual Mask, Ceremonial Hood, and Nerve Spiker have been pushed towards the medieval tech level. - - They can no longer be made at crafting spots. - - Their research project has been changed to "Bioferrite Shaping". - - The apparel has been switched to the medieval tech level. - Disruptor Flares and Deadlife Dust now require Machining research. - Anomaly items only require "Electricity" research if they use electricity. - Changed the unfinished Ritual Mask graphic (previously was cloth). - A few items have had their category moved from the Anomaly tab where it didn't make sense. - For VWE - Bioferrite, adjusted the Piercer Rifle's research project to be sooner. Chain up entities in the dungeon under your castle? Now you can! Feed the void without knowing how to connect wires? Now you can! No longer do chains require electricity research!