Gets rid of a poorly implemented event. Gone are the days of your pawn getting dementia for leaving the house. Gone are the days of your pawn wandering outside in the toxic fallout when they have nothing to do. Gone are the days of having to roof your entire base only to take it down 2 hours later. Gone are the days of questioning why 105% toxic resistance doesn't do anything to prevent toxic buildup. Gone are the days of contemplating where the toxic fallout is coming from while you spend 2 irl hours watching your colonists make zero progress.