Adds random critical hits..
By default:
1 in 15 chance to deal a crit.
Critical hits deal 4x extra damage.
You can change this mod through its settings,
Things you can change:
Critical Hit Chance,
Critical Hit Damage Multiplier,
Allowing only Colonists to Crit,
Disabling Critical Sound
And Disabling Critical Hit Mote.
Might also add less "random" crits, with implementing them like how they work in tf2
with you doing more damage rewarding more crits.
this was from a mod idea from the rimworld discord server
"argonaut crit" -briann