Automatic weapon equipping
Designed to feel like vanilla. No new tabs, no complex menus, just automatic weapon management that respects outfits, ideology restrictions, traits, skills and upgrades sensibly. Brawlers get melee, shooters grab guns. Smart selection that won't trade assault rifles for wood logs. Set weapons in your Apparel Policy and colonists auto equip weapons from that. Right click equip any weapon to force it and pause automation.
[img]https://i.imgur.com/xyDxKEB.gif[/img]
[b]Quick how to use[/b]
1. You'll see a new "Weapons" category under Apparel
2. Allow/disallow specific weapons or entire categories
3. Colonists will automatically manage their weapons according to the policy
4. Force equip weapons you don't want changed
5. Change the settings page to your liking
Compatibility
[b]Simple Sidearms[/b]
- [i]Finds sidearms[/i]
- [i]Upgrades sidearms[/i]
[b]Combat Extended[/b]
[b]Vanilla Expanded Weapons[/b]
[b]Most weapon mods[/b]
[i]Experimental[/i]: Pocketsand.
FAQ
[b]Q: Can this mod be added to an existing save?[/b]
A: Yes. You can add it mid save, just review your Apparel Policies.
[b]Q: Can I keep my own loadouts?[/b]
A: Yes. Right click equip any weapon you want to freeze. Your own equips stay un-swapped until you drop or lose the weapon.
[b]Q: Known limitations?[/b]
A: Exotic weapons with modded stats or traits may sometimes need a forced equip or a policy tweak. If you hit a bad swap, please report it.
[b]Q: What languages are supported?[/b]
A: English, Simplified Chinese, Spanish and Russian.
[b]Bugs, balance, suggestions?[/b] Tell me below or create a discussion.
No formula is perfect for every playstyle, but this aims to work well for most situations.
If something looks off, please leave a comment with a few steps and a log. “This colonist kept a spear over my rifle” is much easier to fix with a error log or a list of active mods.
Performance
The mod is built for long saves and large colonies. Weapon searches are cached heavily, work is throttled, and the idle overhead is close to zero when no upgrades are pending. In typical play with 10 to 20 colonists the cost is just a tiny fraction of a tick.
I recommend [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort]RimSort[/url][github.com] to manage your load order.
Featured in clip: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3337910968]QSJ's Adaptive Armory Storage[/url].
Source [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FSnusene%2FAutoArm]https://github.com/Snusene/AutoArm[/url]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2FO4O31IIT5S][img]https://i.imgur.com/z7aXz38.png[/img][/url][ko-fi.com]